Elder scrolls guilds:
“Welcome to the Guild, work hard and you will be rewarded.”
3 hours later
“Thank you for sparing me when you purged the entire guild due to corruption, Guild Master.”
Me: “Hm, I wonder why the mages guild is so decrepit in Skyrim…”
2 hours later
NPC: “Ah, it feels like just yesterday I taught you your very first ward spell. We may have just met, and I may know absolutely nothing about you or your goals, but I can’t think of a better person to leave the future of the mages guild to. You’re the perfect person to hold the title of arch-mage and guild master. Why no, I don’t care if you know literally any other spell. Why do you ask?”
I have literally never sided with the vampires in Dawnguard. Most of the time, I completely ignore the DLC altogether except when I forget that the crossbows suck and do enough to get one before remembering they suck.
And then you look up the vampire lore and exsanguinate yourself
Having to serve one of the worst gods when you die isn’t worth it. You’re not even much stronger unless you use the necromage strat
Highly recommend sacrosanct mod, makes vampires really fun to play with blood speed progression and a huge vampire lord perk tree
Although the final confrontation with harkon is unplayable without another mod call I think like “blood storm be gone harkon”. Basically he’ll get the blood storm spell (which is the upgraded version of the default ability that fires a blood skal blade projectile). And it is just a constant barrage
But really fun mod if the vanilla vampires felt… lacking to say the least
My problems are more with the quests and the faction itself. The characters in the Dawnguard felt so much more interesting, while I either didn’t care for or actively disliked everyone except for Bloodmouth. There were a few good handcrafted quests, but you needed to get through the radiant quests to get them, and those were unenjoyable and often bugged. You were killing vampires more often than vampire hunters, while the Volkihar clan is ever present in the Dawnguard quests.
Ah I misread MB
yeah I usually only touch the dlc if I’m a vampire or if I’m a really holy type character and it’s more of a checklist to get powers/role play thing
Rarely do it because I want
I usually do play it bc I like Serena (only follower they gave real substance), the Soul Carin and the Forgotten Vale, and because I’m a completionist. The DLC itself is worth playing, but the beginning is absurd.
IIRC that mod added Flight (sort of) as a vampire ability that just felt really OP
I played a few months ago and I think it’s a glide ability. You still descend while sprinting but very slowly and since it’s sprinting your range was limited
That makes more sense. Mine was several years ago, but i could jump and hover wherever i was, and could jump from that point to get higher.