• I am of two minds here.

    I don’t really care if people use the options, but I also believe that difficulty options are only good when done in one specific way; by adjusting the number and type of mobs in every encounter and not just giving them more/less heath and damage modifiers.

    The former actually creates difficulty differences. The latter just makes things a breeze or a slog compared to the default (and design intended) difficulty.

    • Druid@lemmy.zipOPM
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      5 days ago

      I get your point. I’d say tho that when I have the choice of having just an ok version of difficulty options instead of none, I’ll take the ok version.

      • I do like the few times I have seen games with two different difficulty settings and I tend to use those more. Games where they have difficulty for the action, and a separate difficulty for the puzzles.

        Depending on the game, I’ll crank the puzzles up to the hardest or lowest. The newer Resident Evils? Harder, pls. Onimusha back in the day where every puzzle was just a slider? Easiest. I’d skip them entirely if I could.

        • Druid@lemmy.zipOPM
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          4 days ago

          Yea! I always look back fondly on Shadow of the Tomb Raider and its awesome difficulty sliders. If more developers included stuff like that, we all would be much better off. And people wouldn’t be so hell-bent on hating difficulty options then, I presume