• Druid@lemmy.zipOPM
    link
    fedilink
    English
    arrow-up
    3
    ·
    5 days ago

    I get your point. I’d say tho that when I have the choice of having just an ok version of difficulty options instead of none, I’ll take the ok version.

    • I do like the few times I have seen games with two different difficulty settings and I tend to use those more. Games where they have difficulty for the action, and a separate difficulty for the puzzles.

      Depending on the game, I’ll crank the puzzles up to the hardest or lowest. The newer Resident Evils? Harder, pls. Onimusha back in the day where every puzzle was just a slider? Easiest. I’d skip them entirely if I could.

      • Druid@lemmy.zipOPM
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 days ago

        Yea! I always look back fondly on Shadow of the Tomb Raider and its awesome difficulty sliders. If more developers included stuff like that, we all would be much better off. And people wouldn’t be so hell-bent on hating difficulty options then, I presume