Choice of Games makes games that are unchanging text. You could probably do okay with that.
Actually…come to think of it, they should figure out some way to hook up with an e-reader manufacturer, sell their games in those stores. Like, those games also have basically zilch by way of memory or computational requirements, and I bet that the same kind of person who’d buy a dedicated e-reader to read books would probably be more-interested in a text-heavy game.
they should figure out some way to hook up with an e-reader manufacturer, sell their games in those stores
just sell it as an ebook, with choices being tappable links to specific pages. brand agnostic, and distributable over the countless ebook stores that already exist. I’d be surprised if there weren’t any CYOA books modernised that way already.
Yeah, that’s a thought, but those games have some additional QoL logic to them, like automated stats keeping and checking and stuff. Nice to just have the computer handle it.
I don’t know if you can play games on this, but I know you definitely won’t want to.
Choice of Games makes games that are unchanging text. You could probably do okay with that.
Actually…come to think of it, they should figure out some way to hook up with an e-reader manufacturer, sell their games in those stores. Like, those games also have basically zilch by way of memory or computational requirements, and I bet that the same kind of person who’d buy a dedicated e-reader to read books would probably be more-interested in a text-heavy game.
just sell it as an ebook, with choices being tappable links to specific pages. brand agnostic, and distributable over the countless ebook stores that already exist. I’d be surprised if there weren’t any CYOA books modernised that way already.
Yeah, that’s a thought, but those games have some additional QoL logic to them, like automated stats keeping and checking and stuff. Nice to just have the computer handle it.