There was a very distinct switch between ~2.7 to ~3.0 where they actually started listening to the users. If you look up the release posts on social media, you can see the community talking about it at that time. Many of them touch on the exact issue of GIMP failing where Blender succeeded.
Blender’s UI has seen incredible changes in the past several years. To the point it has become exceptional today. For a program that accomplishes so much (3d modeling, rendering, compositing, video editing) it manages to keep everything very intuitive and easy to use. Gimp --a fucking image editor-- is like trying to solve quantum entanglement theory.
we saw a similar thing with blender, everyone kept shitting their pants over blender, until studios started actually using it, and then nobody cared.
Most of the complaints are just people mad that they have to learn something. As is true for most things in life.
Blender has also undergone multiple UI changes over the years to make it more usable for new people.
this is also true
There was a very distinct switch between ~2.7 to ~3.0 where they actually started listening to the users. If you look up the release posts on social media, you can see the community talking about it at that time. Many of them touch on the exact issue of GIMP failing where Blender succeeded.
https://www.reddit.com/r/gamedev/comments/r849q1/blender_30_is_out/
Blender’s UI has seen incredible changes in the past several years. To the point it has become exceptional today. For a program that accomplishes so much (3d modeling, rendering, compositing, video editing) it manages to keep everything very intuitive and easy to use. Gimp --a fucking image editor-- is like trying to solve quantum entanglement theory.