Murder is okay.
Having played Bastion and Transistor when they were new, and been put way off by Pyre, it’s been so weird to watch everyone be UNBEARABLY FLUID-SPILLINGLY HORNY AWOOGA over Supergiant games lately.
Haven’t played Transistor, but IIRC Bastion wasn’t horny and Pyre was too busy being weird to get real horny, plus it flopped so nobody talks about it. Meanwhile like 2/3 of the characters in Hades are conventionally attractive and it outsold all their other games by a wide margin (I think Bastion is second place with around half the sales).
Transistor doesn’t really have any horny aside from Red’s thigh high boots, don’t recall any of the robot enemies being particularly curvy.
Transistor’s soundtrack gives me eargasms.
The amount of time I spent with the game paused to listen to Red’s humming is staggering.
Transistor is easily my favorite game OST. Was giddy when the track for the second area in Hades 2 was Ashley purring into the mic.
The “Younglady” robot is somewhat sexualized, but it’s very abstract and vague. Almost nothing else in the game is horny though, it’s more of a tragic story than anything.
I loved Transistor, one of my top games ever.
Yeah I mean I can’t blame em for rolling with it, go where the money is. Did someone just spontaneously pop a stiffy when they decided to make Hades though?
Also from Hades to BG3 to Hades II and with other junk like Stellar Blade there has been A LOT of Gamer® Horny™ lately lol
i think SG said they made the characters hot because they think that’s how the gods would make themselves appear
A likely story!
i mean, i doubt that making super hot characters wasn’t part of the plan.
thanatos
Thanatos needs to move the fuck over for Moros,
DoomDaddy Incarnate.
You must not be very into greek mythology lol.
Considering your objections here… that should probably stay that way.
That’s consisent with almost every depiction of them throughout the last two thousand five hundred years. No one was ever really sculpting the olympians to look like real people.
There’s perhaps something to be said about how the increase in the varieties of horny available are increasing Gamer Horniness due to better market coverage. There’s Chud Horny, like Stellar Blade or BG3, and there’s Woke Horny, like Hades or BG3, so everyone has something to be horny about.
Allosexual victories, positive developments…
how is bg3 chud horny?
It’s not, really, but the CRPG audience tends to include more “old-school” gamers who are chuds. Whether or not BG3 appeals to them, idk.
I imagine changing market demographics are a factor, too. Back in the day crpgs were marketed at a very specific sub set of young men, now there’s more writing for women, queer people, non-man-children.
Gamers have always been horny. Hades and BG3 had really well done character writing. Stellar Blade is a whole separate thing with inchudcels losing their shit for manoswine reasons. But complicated romance plots in crpgs have been a thing for decades.
Sir, what “complicated romance plots in crpgs”??? I know the original Baldurs Gates have romance subplots, but… complicated??
A Dance With Rogues for Neverwinter maybe?
They seemed very complicated back in 2000, four and twenty years ago.
Uh again, is it just the Baldurs Gate games? I asked my wife n she said “romances” in those are the same multiple choice choose-your-inanimate-waifu sex% thing as Mass Effect.
I misunderstood your question. Looking back at a list off crpgs from that era yeah, i think it might have just been BGII, Planescape Torment, and Vampire.
Original answer: I guess? Is that not every romance plot or sub plot in every video game? I recall a lot of talking to Viconia about her life before coming to the surface, her struggles dealing with racism, her being a huge asshole. Jaheira’s grief for her husband and trying to figure that out. Aerie was very stereotypical naive waif from what I recall.
From what I remember there was less, idk, to it than mass effect, probably bc your characters consisted of a small generic sprite and a single portrait so it was mostly reading text with very very limited voice acting for combat barks.
I also recall it being less formulaic than later games as they hadn’t settled on the talk to character - unlock loyalty quest - do loyalty quest - character now adores you loop that dominated the mass effect games and their competitors. I’ve never seen a story branch chart for the games but subjectively it seemed more complex than that, with the characters occaisionally starting conversations while you wandered around the world. This was also back before karma systems and paragon/renegade and the “yes” “yes but be an asshole about it” “no, but actually yes” and “no, but i’ll be forced to come back later” era where you could actually turn down quests, fail quests, or miss things entirely. If you pissed off people with your choices they’d leave and often not come back. If they died you had to find someone to ressurect them, which was expensive, or they stayed dead. I think some spells were an insta-kill with no ressurection possible.
This could all be rose colored glasses, i haven’t played them in decades, but a lot of the very elegant, formulaic stuff that mass effect pioneered hadn’t yet been developed so the games had somewhat more freedom to roam in your cage and the player was still allowed to make mistakes and lose.
I thought people just liked hades for the action rogue-lite gameplay. I’ve seen some people make horny comments about some characters, but I guess I still accidentally assume allos are joking when they’re not sometimes.
The gameplay is fun but i’m mostly there for the characters. Without the characters it’s just a good arpg. The gods being weirdos, Meg being Meg, Eurydice and uhh… her mopey goth boyfriend whose name I can’t recall, they all make the game.
Guess I’ll ask - so, how’s the sequel so far?
I fell for the thirst traps and bought it today even though I was planning to wait.
They definitely nailed the vibe from the first one, feels like you’re playing pretty much the same game, except you get new stages and weapons and stuff and you’re a goth witch instead of a twink fighter. There’s some changes to how combat works with a mana bar and stuff, which I really like so far, but I’m only 4 hours in so no clue how it’s gonna hold up over time.
Excuse me Zagreus is definitely a twunk
you’re playing pretty much the same game, except you get new stages and weapons and stuff and you’re a goth witch instead of a twink fighter
sounds like a pretty cool transition timeline
It’s good. If you liked the first one, you’re going to like this one too.
Hell yeah. Was a fan of the first one, but not enough to finish it. Had (most?) Everything unlocked tho!
Yeah I beat the game like 12 times but eventually the pact of punishment made me hit a wall
I want a cheat code to unlock all the weapon upgrades because why would you even use an non upgraded aspect?
Hades 2 envisions the sirens from the Odyssey as a hair metal band.
Hell yeah
They start playing a diss track for the protagonist after I think 10 encounters. Hoping they add more for 1.0
Did you enjoy all the enemies in the final levels of Hades I having to be hit 50 times? Well they fixed that, now the enemies form level 1 onwards need to be hit 50 times. Genuinely the first boss took me like 15 minutes of just hitting them. It wasn’t even hard, it just took so fucking long. The mini boss in the middle of the first map takes forever because their only abilities are essentially forcing you to move and a giant HP bar.
how do they always make everyone in hades 1/2 so hot
deleted by creator
Chirascuror (that high contrast light and shadow art thing) and smarminess, the keys to human sexuality.
wheres my night mommy
friendship with night mommy ended. dommy witch mommy can beat me up every run.
Ares kills those who kill.