Much as I love the look of Quake RTX, it feels like it’s a barely there performance hog in modern games. You look at the benchmarks on the newer cards and so much is focused on ray tracing performance but I just don’t see that big a difference in Cyberpunk on an 3080 Ti unless I look really hard for it.
Am I alone in this? I’d much rather have 100+ non generated FPS at 4k over what raytracing is delivering in major titles. And by 4k I really mean my super modded Skyrim VR :)
I think that it might be a larger factor if levels were specifically designed around exploiting its strengths.
I remember that Fallout 4, which introduced godrays, had a mission, Call To Arms, that had the main character walking down a series of walkways made of gratings that really made the effect very noticeable.
I remember having to turn them off just to look anywhere near downtown without the game crashing. 🤷🏻♂️