Yeah pretty well documented. Was very easy to spin this up
This is the class that you spawn in to make a window: Docs
Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though
This is amazing… is this a well documented feature in Godot?
Yeah pretty well documented. Was very easy to spin this up
This is the class that you spawn in to make a window: Docs
Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though