Yeah pretty well documented. Was very easy to spin this up
This is the class that you spawn in to make a window: Docs
Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though
Yeah pretty well documented. Was very easy to spin this up
This is the class that you spawn in to make a window: Docs
Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though