• @mindbleach@sh.itjust.works
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    6 months ago

    All forms of charging real money inside a video game are abusive. Games make you value arbitrary worthless things. That’s what makes them games. There is no ethical form of attaching a price tag to that fiction.

    Randomness is only the most obvious form of that exploitation. Everyone finally agrees “lootboxes” are awful - but only to follow up, “but cosmetics are totally different!” They aren’t. They’re the same problem, with finer excuses. Game devs know how to shape your experience - that is their fucking job. They have been tasked to ease and streamline the process of giving them unlimited quantities of your actual money. Usually in exchange for essentially nothing. For things already in the game you already paid for. At prices comparable to an entire game.

    • @tal
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      6 months ago

      It may only apply to the EU market. Haven’t looked to see what the situation is.

      If they’re trying to compel anyone with a business presence in the EU to act a certain way in other markets, then yeah, I could understand taking issue with that.

      • @MomoTimeToDie@sh.itjust.works
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        -56 months ago

        Regulations that apply to any major market inevitably end up effecting what everyone else gets, especially for things coming out of that market.

        • @tal
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          06 months ago

          I mean, maybe to some level, but I’m not gonna run around trying to complain that everyone in the world adopt my preferred regulations in their markets because there might be some level of spillover.

          I’m sure that you wouldn’t want the EU saying that you needed to adopt their regulations in your market because they were unhappy about some spillover effect to them; it works both ways.