Apparently they have enough developers to add in crappy emotes and crossovers but not enough to support one of the most popular operating systems… makes sense
Adding emotes is a different skill set than getting it to run on Linux, but there’s plenty of UE5 games on steam deck already so surely it can’t be that hard…
you’re right, given that all it’d take for it to work on Linux would be ticking a box in EAC console, the anticheat software that they develop themselves.
Even if you’re including Phone OS then it is actually still above 3%, so idk where you’re getting your numbers. There is also another 3% that is “unknown” according to StatCounter, and technically ChromeOS is built on the linux kernal so I think you can easily make an argument for 10%.
They are likely referring to the fact that outside of desktop it’s basically on every device you interact with. Whether it’s credit card readers random ass embedded devices or basically every web server you’ve ever visited. And more often than not the server hosting multiplayer games such as fortnight are also entirely Linux.
It’s been long known timmy hates Linux there’s no actual technical reason for it to not work. In fact, back when it was a single player only game it worked perfectly fine and that’s from the early days of dzvk when tons of stuff was broken ¯\_(ツ)_/¯ it’s entirely the refusal to enable the anti cheat support
Yeah, I think 10% is where it’s definitely attractive, though macOS got away with far less, probably because of how much their customers tend to spend on hardware and software.
I don’t agree that Epic doesn’t have enough resources, but realistically Linux makes up such a tiny proportion of systems I don’t blame any other developer for not supporting it. Would be a waste of resources.
Yup, with ~2% market share. That’s like a fart in the wind, you’ll probably smell it, but it’s not worth actively doing anything about.
I love Linux and use it 100% outside of work (macOS at work), but I also 100% appreciate how little large companies care about it since it doesn’t even make a dent either way to their profits. We’re a rounding error to them, and until we get more marketshare, it’ll continue to be that way.
I wish they would support Linux, but I honestly only see risks and not many benefits to Epic to do so. Steam dominates Linux, so EGS probably wouldn’t make a dent there, and the costs to fix potential bugs that enable cheaters on Linux is probably higher than the revenue they expect to make (at least compared to other ways they could spend their resources).
Apparently they have enough developers to add in crappy emotes and crossovers but not enough to support one of the most popular operating systems… makes sense
Adding emotes is a different skill set than getting it to run on Linux, but there’s plenty of UE5 games on steam deck already so surely it can’t be that hard…
you’re right, given that all it’d take for it to work on Linux would be ticking a box in EAC console, the anticheat software that they develop themselves.
Saying “one of the most popular operating systems” when there’s only 3-4 serious, mainstream contenders doesn’t mean much.
And Linux desktop is less than 2%
For gaming I’m fairly sure that overtakes macOS
Even if you’re including Phone OS then it is actually still above 3%, so idk where you’re getting your numbers. There is also another 3% that is “unknown” according to StatCounter, and technically ChromeOS is built on the linux kernal so I think you can easily make an argument for 10%.
They are likely referring to the fact that outside of desktop it’s basically on every device you interact with. Whether it’s credit card readers random ass embedded devices or basically every web server you’ve ever visited. And more often than not the server hosting multiplayer games such as fortnight are also entirely Linux.
It’s been long known timmy hates Linux there’s no actual technical reason for it to not work. In fact, back when it was a single player only game it worked perfectly fine and that’s from the early days of dzvk when tons of stuff was broken ¯\_(ツ)_/¯ it’s entirely the refusal to enable the anti cheat support
Yeah exactly, it’s the lowest of the major ones… not saying it’s bad or anything, just not exactly attractive to game devs
Yeah, I think 10% is where it’s definitely attractive, though macOS got away with far less, probably because of how much their customers tend to spend on hardware and software.
Those are artists not developers
Lmao at one of the most popular.
I don’t agree that Epic doesn’t have enough resources, but realistically Linux makes up such a tiny proportion of systems I don’t blame any other developer for not supporting it. Would be a waste of resources.
Well Linux is certainly one of the top 3 most popular pc operating systems.
Yup, with ~2% market share. That’s like a fart in the wind, you’ll probably smell it, but it’s not worth actively doing anything about.
I love Linux and use it 100% outside of work (macOS at work), but I also 100% appreciate how little large companies care about it since it doesn’t even make a dent either way to their profits. We’re a rounding error to them, and until we get more marketshare, it’ll continue to be that way.
I wish they would support Linux, but I honestly only see risks and not many benefits to Epic to do so. Steam dominates Linux, so EGS probably wouldn’t make a dent there, and the costs to fix potential bugs that enable cheaters on Linux is probably higher than the revenue they expect to make (at least compared to other ways they could spend their resources).