Found a post on rxddit discussing that Lies of P is really high quality, and between the game’s quality by itself and the recent DLC, they claimed it’s among the best of its genre.
Another user chimed in and put together this comment that I found quite interesting (TL;DR at the bottom):
TL;DR: FromSoftware’s level design and exploration are on a different level compared to Lies of P. While Lies of P has solid gameplay, its levels are linear and predictable, often looping back on themselves. In contrast, FromSoft games like Bloodborne and Elden Ring hide entire unique areas, bosses, music, and gear behind obscure paths or enemies, rewarding curiosity and exploration with awe-inspiring discoveries. These secrets and intricate designs make FromSoft titles feel special beyond just the “soulslike” label—something Lies of P hasn’t quite achieved despite being a strong entry in the genre.
What are your thoughts on this? How important is the exploration to you?
Lies of P is the only souls-like not made by fromsoft that I felt was on a similar quality. It’s a great game, and it nailed the atmosphere and world design. I kind of agree it’s too linear compared to Fromsoft’s usual, but so was Dark Souls 3 so… shrug
People often mix up linearity and level design. Almost every area in DS3 is crafted to be exciting exploring experience with multiple secrets and interconnected mini locations. Take Cathedral of the Deep. It has only one bonfire for the main area, that’s insane! And there’s another one, near a secret NPC, which you can find only if you go up the roof then notice a small balcony, jump down and open a door. The game don’t give you hints to find these areas. There’s no Gemini (thank God!) who instantly backseats you. That’s why you feel special finding the secrets whatever fromsoft game you play. I enjoyed Lies of P battle mechanics, but there were quite a lot of problems with the other really important aspects of the game for me
Lies of P is the only one I’ve played that hits everything just the right way like a Fromsoft soulslike. But more like the older ones, before they really hit their stride.
A few others have hit other various aspects right. The Surge. Lords of the Fallen. Another Crab’s Treasure (though this is probably the weakest comparison). Hollow Knight. They’re all good, but don’t really scratch every itch Fromsoft has scratched.
It is similar in gameplay, but the focus is on bosses and the game world is linear. Non Bosses rarely pose a challenge. This makes the world feel very hollow. It just plays very differently.
They do for me, FromSoft games are obviously excellent, but other studios have come up with ideas that are much more interesting to me.
This is completely subjective, but I like Remnant 2 more than any of From’s games.
I want to play LoP so I’ll pick it up on sale eventually.
That being said I want to highlight the second screenshot, the one that talks about Elden Ring subterranean shunning grounds.
I made almost the same comment here myself soon after I found this community and it feels very gratifying to see it echoed above.
Start going down a random well in Leyndell, follow down into Subterranean Shunning Grounds, past the hidden wall in the Cathedral of the Forsaken, past the hidden wall in the Frenzied Flame Proscription, down into Deeproot Depths and the Nameless Eternal City, ride the stone coffin to Ansel River Main and finally get a glimpse the Lake of Rot which restarts the cycle 👌
Definitely do! It’s one of my favourites and is near and dear to my heart because of its story. Can’t recommend it enough
That’s quite funny and must feel redeeming :D It is a good area for sure