I’m trying to remember a video game from about ten to twenty years ago. It was a tactical military battle simulator. It was played from a bird’s eye view. The player could move units like vehicles and infantry groups around a map and needed to defeat enemy troops. The simulation of the combat itself was very detailed. After each mission, the player was rated on e.g. time and logistics.

Does anyone know what game this could be?

Edit: mistral gave me the “Close Combat” series, which seems correct from my memory. They even have a recent installment in 2019, do I don’t need to cope with 2010 graphics. Thanks for your help everyone!

  • Dettweiler@lemmy.dbzer0.com
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    1 day ago

    Can you provide more details? What you’ve described so far sums up most RTS games. Was it real time? Turn based? Were the units modern day? Historical? Sci-fi?

  • Sophocles@infosec.pub
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    1 day ago

    Command and Conquer perhaps? CC Tiberium Wars came out around 2007. Starcraft is also a similar RTS; Starcraft 2 came out in 2010

  • megopie@beehaw.org
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    1 day ago

    If it was from 10-20 years ago, top down from an angle with modeled 3d units, it might be one of the Wargame titles from Eugen, or if it was WW2 setting maybe Combat Mission: beyond overlord, Company of Heroes, or Men of War.

    If it was straight on top down 2D, it might have been Mud and Blood, which was a WW2 wave defense flash game.

    Was it top down in the sense of looking straight down or from above at an angle? Were the units modeled as individual 3d models or just 2D icons?

    Also, roughly what time period was it set in? Like, Napoleonic, WW2, Cold War, Contemporary?

    Was it single player or multi player focused?

    Could you get additional units as the game went on or were you locked with the units you started with? How could you get additional units? Points? Timer?