It feels to me like the closer we get to the Nintendo Switch 2’s June launch and the, apparently, $80 games associated with it, the more people are fighting with themselves over what is and isn’t worth it. But at least Sony veteran and previous head of PlayStation Indies Shuhei Yoshida is free from inner turmoil – he thinks relatively expensive, high quality video games are unequivocally necessary.

“I don’t believe that every game has to be priced the same,” Yoshida continues. "Each game has different value it provides, or the size of budget. I totally believe it’s up to the publisher – or developers self-publishing – decision to price their product to the value that they believe they are bringing in.

Yoshida continues to say that, “In terms of actual price of $70 or $80, for really great games, I think it will still be a steal in terms of the amount of entertainment that the top games, top quality games bring to people compared to other form of entertainment.”

“As long as people choose carefully how they spend their money,” he continues, “I don’t think they should be complaining.”

  • Hirom@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    18 minutes ago

    I’m carefully spending my money by buying less games, mostly DRM-free indie games.

  • Oniononon@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    16 hours ago

    We know they were an exec of one of the shittest companies around by the way they talk.

  • lime!@feddit.nu
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    18 hours ago

    but like… if your entire customer base is saying you’re wrong, aren’t you then wrong by definition? the buyers set the prices, in a way.

    • ClassifiedPancake@discuss.tchncs.de
      link
      fedilink
      arrow-up
      21
      ·
      18 hours ago

      If the customers still buy it in the end, the publisher was right. We will see over time. Maybe there will be a drop in sales but then GTA6 comes along and no one can resist, opening the path for other games.

    • Bristingr@lemm.ee
      link
      fedilink
      English
      arrow-up
      15
      ·
      edit-2
      23 hours ago

      They’re referring to hours of entertainment. People pay $20 to see a 2 hour film. Games give us 50+ hours at times.

      That’s not to say games should cost the same as movies in terms of “entertainment hours”.

  • teawrecks@sopuli.xyz
    link
    fedilink
    arrow-up
    17
    ·
    19 hours ago

    He’s not wrong, Baldur’s Gate 3 is a steal for the price it is. “Really great games” do exist and they’re worth their price tag, the problem is the number of AAA games of that caliber are like 1 in 30. We’re lucky to get one in any given year. Meanwhile, there are consistently high quality indie games coming out for less than $40.

  • JohnEdwa@sopuli.xyz
    link
    fedilink
    arrow-up
    43
    ·
    23 hours ago

    I do choose carefully, I buy half a dozen indie games on sale instead, and I have nothing to complain about.

  • Etterra@discuss.online
    link
    fedilink
    English
    arrow-up
    25
    ·
    23 hours ago

    Translation: The executives who don’t do anything deserve to get lots of money and you should be happy to pay them for it.

    Fuck you.

  • coyotino [he/him]@beehaw.org
    link
    fedilink
    English
    arrow-up
    10
    ·
    19 hours ago

    “as long as people spend less money on games overall things will be fine!” Easy to say when you’re retired from the industry. I don’t think anyone in the industry would appreciate the implications of that…

  • Dark Arc@social.packetloss.gg
    link
    fedilink
    English
    arrow-up
    15
    ·
    22 hours ago

    If you look at inflation adjusted pricing, it really is a deal. IIRC we should be at like 90 or 100+ dollar games at this point.

      • Dark Arc@social.packetloss.gg
        link
        fedilink
        English
        arrow-up
        4
        ·
        20 hours ago

        Sure, but that doesn’t mean the game developers don’t need to be paid. It’s still a bargain for the work that’s being done.

        • hobbsc@lemmy.sdf.org
          link
          fedilink
          arrow-up
          11
          ·
          18 hours ago

          this would make sense if the game developers were being paid properly to begin with, rather than the leeches that are the c-suite taking more than they should

    • jmcs@discuss.tchncs.de
      link
      fedilink
      arrow-up
      8
      ·
      19 hours ago

      That’s not inflation works. Inflation shouldn’t apply to everything at the same rate.

      My first computer costed the equivalent to 1000 euros. Do you think the average desktop should cost 3000?

      • Dark Arc@social.packetloss.gg
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        17 hours ago

        That is how inflation works… when costs go up prices go up.

        Yeah, your computer probably should cost a lot more in “today dollars” but because performance of components gets more efficient over time, you can likely get a better computer for less money.

        It’s the same reason you have a computer more powerful than multiple thousands of dollar super computers. The technology has improved enough you don’t have to pay as much.

        Do you think prices should just be locked in place for eternity at $60?

        • EddoWagt@feddit.nl
          link
          fedilink
          arrow-up
          6
          ·
          16 hours ago

          You can’t just scale game prices linearly with inflation, sure costs of development have increased, not just because of inflation but also because games are much more complex now. But the gaming market has grown a lot and games are infinitely reproducible so that hugely increases profits.

          I don’t know how much we should pay for games, but just comparing it to inflation is useless

    • Gamma@beehaw.org
      link
      fedilink
      English
      arrow-up
      6
      ·
      22 hours ago

      Games were $60 for so long everyone things it should be like that forever

  • Skunk@jlai.lu
    link
    fedilink
    arrow-up
    12
    ·
    21 hours ago

    80$ is a steal, yeah right…

    (Screenshot from isthereanydeal just for simplicity, avoid grey market when possible)

    • JohnEdwa@sopuli.xyz
      link
      fedilink
      arrow-up
      7
      ·
      20 hours ago

      There is an argument to be made that Expedition 33 was essentially created by a studio with 30 people (though once you add everyone that worked on it the credits do balloon to over 400) with a rather small budget, and meanwhile companies like Rockstar, Sony and Activision have thousands working for years and spending hundreds of millions creating games like GTA 6, CoD and Concord, so naturally they should be a lot more expensive to buy too.

      They just shouldn’t be surprised if people don’t buy all the $500 Waguy steak on offer and are perfectly happy with way cheaper options.

      • magic_lobster_party@fedia.io
        link
        fedilink
        arrow-up
        9
        ·
        18 hours ago

        There’s also the argument whether games really need that high of a budget. It feels like there’s little correlation between the budget of a game, and its success (or quality).

        Sony could’ve invested in five or ten more Helldivers 2 scaled games, instead of wasting it all on the Concord flop.

      • Skunk@jlai.lu
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        19 hours ago

        Over 400 seems a bit high to me but the size vs cost argument remains. Those external voice actors, animators, QA testers etc were all paid. Kepler Interactive even gave them money to have known actors for VA (they probably aren’t cheap).

        So that’s very probably a several million budget (rumored to be between 5 and 25 mil according to non reliable source, thanks to Kepler and the early Gamepass contract).

        Ok that’s not a 500 million budget, rather a 50 mil one (to be very large), but it’s definitely not a 500k budget.

        And yet they sell it 45$.

        Anyway, it just prove that you can build a Waguy steak alternative for cheaper while keeping the taste and without abusing your workforce.

      • dormedas@lemmy.dormedas.com
        link
        fedilink
        arrow-up
        1
        ·
        20 hours ago

        Nobody rightfully complains when Lamborghini sells their luxury car for hundreds of thousands. Gamers have been conditioned for far too long that indie games cost less than 60 and everything else costs 60. This was the fault of the industry to be sure, but it’s clear the barrier is being broken by necessity and expensive-to-make games are going to climb the price ladder and prices for games overall will stratify like many other markets.

        Interestingly, that’s all Shuhei is saying here. Pay for the games you think are worth it. Games still provide a significant amount of value for their cost, even at higher price points. This is obviously true as we’ve had a decade of base game $60 and ultimate edition $90-100 with people purchasing ultimate editions and such.