Remember when you use to buy a Switch game and the game would atleast partially before updates, be on the cartridge?
Well imagine buying a key cart for your Switch2 and, you have to download the game from their servers from scratch. The game doesn’t download itself to the cartridge, but onto your Switch 2 consoles internal memory.
Now imagine getting a bad update and trying to delete some data including the update, just to play with the original games version.
physical Key cart games are treated just like they are digital which means you can’t revert the update.
Even if the game is saved onto your Switch’s internal you cannot legally play a key cart game, without the key carts inserted in your switch.
The game data is not stored on the key cartridge but on your switch’s internal memory.
$80 $70 Nintendo Switch 2 carts
Do you have a source for Nintendo only having one cart size? I have heard people saying that Nintendo does offer multiple cart sizes, but they are all (relatively) expensive.
Yep. It got reported a while ago and ater leaks suggest that the “smaller size” that was initially reported is the key cart itself, so that’d leave the 64GB as the sole option to store game data.
Nintendo DID offer multiple sizes of Switch 1 carts, and they were all relatively expensive, ranging from 1 to 16GB (and higher options were technically possible but very rarely used, as in once or twice in the system’s lifespan).
I get it, if you have to sell people a full-on high-end SD card on top of the cost of the game things get weird fast. Storage stopped getting cheaper a long time ago. It still sucks, though.