- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
They’re sitting at 71% (mostly positive) for a game they released as early access. If your studio can’t survive that kind of response, you don’t get to blame the fans, you’re not managing your company well.
This is rather disappointing. The game looks really good and I’ve been looking forward to playing it. But I meant to play the game in co-op with my husband and when it launched in early access it didn’t seem to have co-op yet (if I remember correctly) so I decided to wait until that was added (and working of course). But after hearing this news I’m a bit wary of buying a game that I’m not sure they’ll even finish. That’s such a shame because the game really looks amazing and super fun to play in co-op.
(What’s the state of the game right now? Have they added co-op yet and how is the game so far?)
I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.
I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.
Still, I’m also waiting for the coop, which is scheduled to release with the next major update.
I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.
I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.
Yeah, the problem might not be review bombing, but rather lack of advertising.
Until now I’ve honestly never heard of No Rest for the Wicked. I didn’t even know Moon Studios was busy on anything after Ori 2.
It’s always lack of advertising. The unfortunate fact of life is that 99.99% of indie studios have no clue how to market their game. They think they just have to make a good game, and boom, people will flock to it.
Steam is there to make sure users have a platform to download their game. It’s not there to market it. Marketing is just an occasional side effect.
Steam is a marketing machine. The developers just need to do the leg work first. Steam will heavily promote games that have high wishlists and sales momentum. All those personalized recommendations you see on Steam is Valve doing marketing.
I think, the problem is rather that they have no budget for marketing. If they become visible on Steam, that’s significantly more visibility than they can hope for from a few social media posts…
I mean I imagine that comes down to the fact that Ori was published by Microsoft while this game was self published. Someone like Microsoft is gonna have a lot more resources for advertising a game versus trying to self publish it.
I don’t see the pattern of a review bombing in Steam reviews… Looks like a game getting released very soon in early access and failing to gain traction.
It’s sitting on my wishlist and I’m waiting for it to get to 1.0, but their update cadence has been very slow. Now they are saying their studio does not have the funds to complete the game.
I do hope they turn this around, but as a consumer I am very wary when it comes to titles in early access, and even more when the studio goes radio silent for months.
They’re not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.
I hope this works out for them. Ori is an awesome game and I’m interested in the new project. I wishlisted it because the videos of it look great but I usually don’t buy early access games. Was planning to get it when it officially launches.
Hm… while I’d love to buy the game to support them, 40€ is a very high asking price for an early access title, especially if they possibly won’t be around to finish it.
Yeah. I have it wishlisted for a likely later purchase but getting this message public seems like a self-fulfilling prophecy. People might be more cautious buying into it now. I know I am
28 eur right now
Fair, though still more than I’m willing to pay if the future is uncertain.
Maybe they should take the feedback from reviews and incorporate that into their updates. It’s not just that you are being review bombed by unreasonable people, it’s that people feel the game has problems that aren’t being addressed. I agree it is difficult to recover from a bad release because first impressions are everything. Companies can recover and have, take No Man’s Sky for an example.
My understanding is they had a big update that fixed a bunch of issues people complained about, but also made the game more difficult, and people didn’t like that.
I think another good example would be Cyberpunk 2077. Its release was insanely horrible but it seems they managed to solve it somehow.
Haven’t really followed the gaming news regards this game though. However, I hope they manage to find a solution. The Ori games were truly masterpieces (in my opinion).
CDPR had a massive cushion of cash from the Witcher games to bounce them back up. Ori studio obviously doesn’t. In this case, without enough sales, the solution is layoffs or selling to a bigger publisher, which will also result in layoffs.
I’m waiting for their multiplayer patch to play the game in full but I enjoyed the combat in the first 10 minutes and an excited to play it. ARPGs need to evolve past the idle games most of the current popular ones devolve into.
There are a few different types of ARPGs, such as:
- looters like Diablo - perhaps this is what you consider “idle”?
- guided “sequential discovery” games like Ys and Zelda - progression is scripted
- souls-like - combat-heavy ARPGs where combat is skill/reaction based instead of build based
I really like the last two, not the first one.
I guess I haven’t heard Souls-Like or games like Zelda or Witcher 3 (what I’d call Action Adventure I guess or RPG) called an ARPG although they fit the name well enough that maybe I have and today I’m falling on the other side of a fuzzy line.
Yes, I was referring to Diablo, PoE, Last Epoch, and the rest of the “looter” ARPG’s or what I’d just call ARPG’s. Maybe this is why the Diablo-like meme came up? To further drill in to the genre.
How is the game coming along? I bought it a while ago to support the team, but don’t really want to jam it until it is at least close to complete. Can’t really leave a review for something I haven’t played.
Personally, I picked up NRFTW after the first hotfix for The Breach and I haven’t run into pretty much anything most of the negative reviews are complaining about. There were 100% tuning issues with the original Breach update and they got pummelled for it in the reviews, but in less than a week they fixed 90% of the problems.
It’s an early access game, so no, of course it’s not perfect yet, but it’s a really solid product with a ton of potential that’s fun to play right now.
The problem is that reviews are rarely updated, so right now there’s a ton of reviews that capture a tiny snapshot of the game’s life that don’t reflect where the game is merely a couple weeks after they were left. I’m sure there was a bunch riding on this…they’d been locked up in legal proceedings getting the rights to the game and getting out from under a publisher, and I’m sure part of the hype train around The Breach was to spur a renewed round of funding.
As someone newer to its community, I’m really surprised at how much complaining there is about end game longevity and a bunch of other things that make me want to ask, “You…you know the game isn’t done yet, right?”
Moon Studios took a risk going independent which means two things: (a) they have strong faith that their project can stand on its own, and (b) they are far more sensitive to cash flow now than they were under a publisher. One thing I think they’ll need to work on is their community relations, and it’s a shame because it almost always means we hear less direct communication and more stuff filtered through PR people.
I’ll leave a positive review b/c I’ve played about 10 hours and I’m really enjoying the game in front of me and look forward to the updates coming through the rest of 2025.
Yep… ARPG gamers are literally among the worst, most unpleasable types of gamers. They will bitch about everything, because they all want a very specific type of game for them and them alone. Just look at every other isometric ARPG and their communities; 90% of the time, they’re filled with negative posts and comments, constantly upset about balance, end game, leveling, loot, etc etc.
I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”
I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”
Honestly, I think trying to compete with Diablo and PoE2 is already too much, even if it’s trying to say it’s not those. Those games are huge, with long-running, dedicated fanbases, and they do enough to oversaturate the market just fighting amongst themselves.
This was the wrong type of game to be trying to dive into the first time they cut themselves off from Microsoft’s financial cushion.
I honestly don’t see much comparison at all, to be honest. This doesn’t have a web of skills to unlock nor does it have the rapid-fire pace of a Diablo game. I guess a vaguely isometric 3rd person action game is automatically Diablo?
It’s 1,000% in the Soulsborne category, but with select systems from ARPGs mixed in, and the pains of figuring out how to adapt them are showing, but the potential is huge.
And maybe that’s the thing; coming at this from “I want an alternative to a Souls game” and it lands great. If I picked this up expecting Diablo or Torchlight (ha! I’m old!) or something, I’d be WTF-ing within 8 second of the game starting.
Anyone play it? I generally don’t buy early access, but the Ori games were great and I’ll probably like this too.
I have a love/hate relationship with ARPGs. I love games like Ys, Zelda, and Dark Souls, but I don’t like loot based games like Diablo II, and it seems like ARPGs either go hard on loot or largely avoid it. This looks like the second case, but I’d hate to get a few hours in and realize I need to manage loot for decent progression.
I’ve played it and really enjoyed it. Despite getting advertised as an ARPG, it’s really not. It’s more like dark souls but with random loot. The gameplay is very slow and methodical, and it’s very difficult. Managing loot isn’t that bad, I just went with whatever I found and didn’t have to worry too much about finding the perfect weapons/armor.
Awesome. If it’s more combat focused than stats focused, I’ll probably like it.
I really don’t understand the ARPG genre, it’s almost less helpful than having no genre marker at all.
I’ve played it. Artwork is beautiful, but controls are wonky, hard to get used to on PC, and the gameplay unnecessarily punishing. It doesn’t feel good to play.
Do you think it would feel better w/ controller? I’d probably play on the Steam Deck.
It does feel better on the SteamDeck.
“detrimental” was definitely not the word they should have used. What would be a better word there? Comment below. It helps me keep bringing you great comments.
Critical, essential, imperative
Necessary or any of its synonyms should convey what he’s actually trying to say. No idea how he came up with detrimental there.
I don’t know much about the studio but I’m guessing they are not based in an English speaking country.
Austrian
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I think there’s a lot more that goes into a games success or failure than just reviews. I’m not entirely convinced that a wave of good reviews would financially save their studio. I also find it funny that he acknowledges that he doesn’t write reviews for things.
For my case, it’s been on my wish list for a while. I enjoyed Ori, but didn’t love it, and plan on getting around to the second Ori game eventually. But I have a zillion games to play, and right now they’re not that high on my list. But my moods change, and next month I may well be in the mood for something like No Rest for the Wicked, see it on my wish list, and finally pick it up.
But quite frankly, no review is going to sway me. I’ve enjoyed Mixed review games, I’ve loved Mostly Negative games, and I’ve disliked Overwhelmingly Positive games. Fact of the matter is I’m much more likely to look at actual gameplay videos and make a decision rather than read a written review.
But, that’s just my anecdotal experience. I personally find it hard to believe the reviews play that big of a role here. I think that success or failure comes down to a hundred different factors, and the unfortunate reality is that some really awesome gems aren’t successful for no real fair reasons, sometimes.
For what it’s worth, the second Ori game is miles better than the first one. I didn’t finish the first one because it started to feel tedious, whereas I couldn’t put the second one down. I’m not sure if it’s because it had better pacing or just a better design approach, but I really loved it.
As I said, I do plan to play it! I might be metroidvania’d out at the moment, my partner and I have played a crap ton of Blasphemous 1 & 2 over the past few months. (highly recommend!)
Why did they get review bombed?
Idk as far as i can tell it didn’t. At least not on steam
Its sitting at mostly positive 73% all time and 70% for recent reviews.
I don’t have any plans to get it bc it’s not a genre im interested in though the visuals from the screen shots look beautiful as I’d expect from them
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I love the Ori games! I haven’t played this game though so I guess I’m part of the problem lol