“If you were teaching a intro-level college class on roleplaying game design, what would be the reading list?”Interesting question.I’m going to design this as a survey/history course.
I would assume the fact that the group of player characters, the crew, has mechanics like a character. Interaction with other crews becomes the faction game.
I would assume the fact that the group of player characters, the crew, has mechanics like a character. Interaction with other crews becomes the faction game.