I like the mental image of a dwarf ship that’s 6 ft tall and got 47 masts to make up for it.
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sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Let's talk about how ruthless Neelix is5·6 days agoIn fairness, there was a whole episode of ds9 about obrien struggling with his trauma.
Maybe their therapy techniques are as advanced as their other forms of medicine?
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•If spells were written how my players use them3·9 days agoImagine the emotional and physical damage of taking your first shit in thousands of years.
21 people sharing 2 toilets?
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Star Trek: Worf (directed by Jonathan Frakes, of course)1·11 days agoIt can still be utopian and aspirational without every character being those things. The same way you could have a show where you explore the concept of Justice by having a profoundly unjust main character. Or a show about Sin with a righteous main character. Sometimes you explore a theme by demonstration, sometimes by contrast.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Star Trek: Worf (directed by Jonathan Frakes, of course)1·11 days agoOhhhh, ok, we are talking about entirely different episodes. I thought you were misquoting “Erase that entire personal log” from In The Pale Moonlight. Yeah, the one where he gasses a planet is not the best.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Star Trek: Worf (directed by Jonathan Frakes, of course)1·12 days agoI mean, like what you like. I think you can still have utopian fiction that explores when characters fall short of their utopian ideals, or the boundaries of a utopia, or the shortcomings of a particular form of utopianism. It helps us understand that it’s not magic, it doesn’t just happen, it’s what could be, if real people all worked very hard against the systems and people preventing it.
And I’m not a space lawyer but I think technically Sisko doesn’t do any war crimes in that episode, he’s just accessory to 2 normie murders.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Star Trek: Worf (directed by Jonathan Frakes, of course)1·13 days agoWhy? It’s widely considered the best episode of ds9.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Hello, fellow humans.8·13 days agoTo be fair, did any of us have great social skills for the first decade or two after activation?
sirblastalot@ttrpg.networkMto rpg@ttrpg.network•What real-world applicable lessons have you learned from TTRPGs?15·13 days agoDMing has helped practice a lot of business skills…communication, organization, running a meeting. Making pretty documents in google docs :P
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Well this explains why I like both.6·28 days agoHumans are the real space orcs
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.1·1 month agoCan’t recall things you never knew.
sirblastalot@ttrpg.networkMto rpg@ttrpg.network•Is it more important that a combat system *is* fast or that it *feels* fast?2·1 month agoHm. Well, don’t feel obliged to hew to existing genre definitions.
Also, I’d still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Worried about the Trekverse future1·1 month agoThe bribe was the settlement payout. The censorship is just a bonus.
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.1·1 month agoYour character doesn’t know that information.
sirblastalot@ttrpg.networkMto rpg@ttrpg.network•Is it more important that a combat system *is* fast or that it *feels* fast?5·1 month agoI think it’s a false dichotomy. You want to decide what your design goals are, the kind of vibe you’re trying to generate, and then create systems that support that vibe.
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.61·1 month agoNo one actually plays dnd like that though…
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Someday.....1·1 month agoThrow in the episode where they go back to 90s California too, call it Hella Voyager
No, they relinquished Tarak Nor