Sometimes restrictions breed creativity, though.
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sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•The deathly gaze passes over all of you...11·13 days agoThe DM can not metagame, definitionally
sirblastalot@ttrpg.networkto RPGMemes @ttrpg.network•My Lexicon has a substanard inventory of expressions7·28 days agoThe secret to writing (or playing) characters that are smarter than you are is that you can take your time coming up with what they do. Maybe in-game your character has a razor wit and would have a snappy comeback for any situation. Out of game you’ve got a list of pre-prepared retorts you can bust out as needed.
sirblastalot@ttrpg.networkto Traveller@ttrpg.network•Thoughts on "This is Free Trader Beowolf"?English2·1 month agoIt may be less impartial than a book with no financial connection to its subject.
sirblastalot@ttrpg.networkto Traveller@ttrpg.network•Thoughts on "This is Free Trader Beowolf"?English2·1 month agoI don’t know where this 1982 reference point is coming from. This is a history book about a game series, not a reprint of an 80s game. If you walk into a book store and pick a history book off a shelf, even a well researched, nice, hardcover, it’s like $20-25.
sirblastalot@ttrpg.networkto Traveller@ttrpg.network•Thoughts on "This is Free Trader Beowolf"?English1·1 month agoIt’s a little sus that it’s published by the same company that owns Traveller now. That said, I think $7 is not a lot of money for a book you’re interested in. $60 for the physical is outrageous though.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•I can't believe they can show that on TV...2·1 month agoStick with Star Wars, they have nice, safe-for-work Jizz Music.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•They even call it a "void" both times!4·1 month agoThere’s also Star Trek Voyager: Elite Force where they get transported to a ship graveyard.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Trip vs T'Pol1·1 month agoBlast off and nuke the site from orbit, it’s the only way to be sure.
So I guess that’s actually several questions, and they each have different answers.
Why does combat feature heavily in D&D? It doesn’t. Or at least, not necessarily. How much or little it features is dependent on your DM.
Ok, so why has it historically been featured heavily? Because of D&D’s lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently.
Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so? Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there’s always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Trip vs T'Pol1·1 month agoHumans are the real space orcs.
Are you asking why there are so many kinds of monsters, or why monsters appear so frequently in the campaigns you’ve played in?
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•The range of telepathy???3·2 months agoWhen Lwaxana scanned the bar in DS9 s01e17 The Forsaken to figure out who stole her broach, she has to look at each person in the room to read them. Perhaps the range for Betazeds is very high or unlimited, but using it requires them to be aware of the person’s presence, or to specifically focus on them? Or perhaps there’s general vibes, but truly reading someone requires active focus?
That doesn’t work for 40k, to my understanding. It’s a miniatures combat game
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Star Trek: Strange New Enterprise11·2 months agoI want to see a Trek episode shot like one of those Eddie Murphy films where he plays all the characters, using Jeffrey Combs
Looking good! Those pirates have a pretty sweet setup!
That’s kind of important to the story though.
spoiler
V starts off thinking she’s dying and her mind is changing and she doesn’t know how long she’s got, and by the end she’s learned that everyone is dying and everyone is changing all the time and no one knows how long they’ve got. The only real choice is whether you use the time you’ve got to live, or don’t.
Mhhh…I believe in the right tool for the right job. So there isn’t really an ideal system, for instance, just the best system for what I’m trying to accomplish in a given game.
sirblastalot@ttrpg.networkto TenForward: Where Every Vulcan Knows Your Name@lemmy.world•That'll be three strips please1·3 months agoThey don’t have what we would recognize as an economy, but they do have resources and are on rare occasions willing to trade them with outsiders. (See: Voyager) I can imagine some particularly risk-inclined ferengi trying to strike a deal. Gives me a “goodlife” from Saberhagen’s Beserkers kind of vibe.
I don’t think “reasoning” is the right perspective to examine Picard’s comment from. He’s not making a debate point, Picard is politely telling Ralph that he’s acting like an assclown and that it WILL stop.