misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 1 month agoHow Metaphor: ReFantazio's UI escaped the shadow of Personawww.eurogamer.netexternal-linkmessage-square6linkfedilinkarrow-up119arrow-down13
arrow-up116arrow-down1external-linkHow Metaphor: ReFantazio's UI escaped the shadow of Personawww.eurogamer.netmisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 1 month agomessage-square6linkfedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up4·1 month agoThe UI looked nice, but managing archetypes in particular was split up among three different screens that were very unintuitive. I’d rather they focus on function before form.
The UI looked nice, but managing archetypes in particular was split up among three different screens that were very unintuitive. I’d rather they focus on function before form.