• bionicjoey@lemmy.ca
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      1 year ago

      I found the worldbuilding and character development on par with Obsidian’s other titles, which is to say excellent. The gameplay was certainly nothing special but it was okay enough to keep me playing

    • Paradachshund
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      1 year ago

      I would agree with the exception of the art team. I thought it was visually excellent. But yeah the gameplay and story was pretty average and not very unique.

      I did really like the flying resort DLC. I forget the name now.

    • Deceptichum@kbin.social
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      1 year ago

      I played it 3 times in a row, something I’ve never done before in my life outside of say strategy games.

      One of the best rpgs of the last decade, really carried that Fallout spirit that’s been missing for so long.

      Only issue is it seemed to be on a tight budget after the first act, something I’m hoping Microsoft acquisition can fix.

      • PM_ME_FEET_PICS@sh.itjust.works
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        1 year ago

        It’s won’t. The first game is owned by the producer Private Division(Take Two) from what I can tell. Seems like a Return of the Living Dead legal situation.

        Spacers Choice Edition that just released 8 or so months ago was still by them and developer Virtuos.

  • Damage@slrpnk.net
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    1 year ago

    Decent game, good world building, not much content by today’s standards though. Good that it doesn’t waste your time with useless filler tho.

    • mordack550@lemmy.world
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      1 year ago

      Content-wise was the right middle ground. Not too long but the content was all real content and not ubisoft-like collectaton.

      • Damage@feddit.it
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        1 year ago

        It did feel like it was somewhat empty, not many side quests, but I guess that’s better than fetch quests and collectible crap. I think a cross between this and Mass Effect Andromeda would be quite good.

        • teft@startrek.website
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          1 year ago

          You have to poke around to find side quests in that game. There were about a dozen per world but if you don’t explore a lot you won’t find them.

      • ramblinguy@sh.itjust.works
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        1 year ago

        Honestly from someone who has a backlog of hundreds of games, this is probably a plus. Too many games nowadays have filler that don’t add to the enjoyment of the game. Sometimes I might wish a game was longer, but longer in the areas I found enjoyable, not endless fetch quests

        • mordack550@lemmy.world
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          1 year ago

          Me too. Just bought a Steam Deck recently and I’m playing a lot of games from the ps2 era… And I always find myself stuck to “complete every level with 5 stars” or “grab all collectibles” instead of focusing on good content (or just clearing the game normally to start emptying this backlog…)

      • HolyDuckTurtle@kbin.social
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        1 year ago

        I wouldn’t say “more worthwhile”. But comparing them (in my personal opinion): Outer Worlds trades variety and scale for a more narratively dense world.

        Biggest thing is you get significantly more choice in questlines. Bethesda’s approach in Starfield is very railroad-y, almost all the big questlines end up picking between two distinct options while leaving you thinking “you know we could just do a third one, or both depending on the circumstances”. They also, outside of maybe one or two circumstances, have zero opportunity for creative player intervention. If it’s not explicitly mentioned as a quest objective, it’s not an option. e.g. No, you can’t use the EM gun on this guy to bring him in and face justice, the objective is to kill him, so you will kill him and his guards too. No, you can’t go and talk to your superiors for backup before confronting somebody over a major crime. Stuff like that.

        Outer Worlds is like Fallout New Vegas in that the world responds to your actions as well as dialogue choices. Every NPC is killable, and they’ve written a number of scenarios (some of them absolutely gut wrenching) for killing certain people at certain points. Big quests tend to present two options which both have dire consequences, but by doing other quests, talking to other characters, you can uinlock additional options or improve how things will turn out. e.g. You can uncover an internal power struggle in a faction and help choose its leader, which changes how a peace talk can turn out with another faction.

        Outer Worlds also gives you more tangible consequences for your actions, like changing the feel of an early town if you deprive it of power. The epilogue is significantly more detailed than the one Starfield gives you, covering a lot of minor quests and each major character you’ve interacted with.

        None of that is to say though, that Starfield does not have a rich and interesting world with cool characters. I’ve loved my time with both games and I think SF has more fun combat gameplay, obviously both are similar gun-based RPG games where you mag dump bullet sponge enemies, but hey ho. SF also let me build and fly a ship, go where I want with it and take pretty pictures, which has been a lot of fun. Starfield may have less quest choice, but it offers more variety in what those stories cover, compared to OW’s more narrow focus.

        I will also say that SF made a pretty bold narrative decision in its main story that I was not expecting from a Bethesda game. Even though I have a love/hate relationship with how it developed after that, and think the moment itself could have been handled better, I still respect it. OW also really hams up the evil corpo humour in ways some people might find annoying and difficult to take seriously.

        A measure of worth between the two games really comes down to what you’re looking for in a space-themed RPG. Personally, I think they complement each other very well as distinct experiences.

  • Stuka@lemmy.ml
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    1 year ago

    This game qas just so uninteresting. I couldn’t get past a couple hours

    • tal
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      1 year ago

      I think a big part of it for me was the perks. Almost none of the perks significantly change gameplay mechanics much – they’re small percentage tweaks to stats.

      The firearms were pretty similar, other then the science weapons.

      The game played in a pretty linear fashion, even though it was technically open-world. Not much backtracking.

      I almost never stumbled across interesting things going on in the world a la Fallout. Just in cities.

      None of those features individually made the Fallout series, but collectively not having them adds up.

      Was pretty bug-free, which was nice.

      It wasn’t awful and it did share a lot of similarities with Fallout, but it didn’t have the mixture that made Fallout “click” for me.

    • ISOmorph@feddit.de
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      1 year ago

      It was pretty light on the RPG mechanics, but to call it a visual novel is an unfounded insult that game simply doesn’t deserve

      • jet@hackertalks.com
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        1 year ago

        My intention was not to insult them. I want to promote them.

        What would you call a game that has a rich environmental storytelling element, but not a lot of agency?

        • ISOmorph@feddit.de
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          1 year ago

          While I do believe your intent, saying Outer Worlds is a visual novel is like saying Warcraft is a tower defense game.

          Take a look here, if you want to know what actual visual novels look like. We’re talking Disco Elysium and Phoenix Wright.

          At worst, if you’re really dissatisfied with the RPG elements of OW, you would call it an FPS, which I would personally already feel is downgrading it.

          • jet@hackertalks.com
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            1 year ago

            How would you describe the outer worlds in terms of gameplay? What descriptive phrase would you use?

            On rails FPS with sci-fi environmental elements?

            Interactive narrative?

            • ISOmorph@feddit.de
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              1 year ago

              I simply do not see or agree with the diminutive characteristics you’re peppering your responses with. To me it’s as much of an RPG as Skyrim / Fallout / Starfield. Just with a tighter budget. And I’m pretty certain that’s what the devs had in mind.

              • jet@hackertalks.com
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                1 year ago

                Okay, you would call it an RPG. Thank you for clarifying that

                When you’re describing games, how would you describe the difference between baldur’s gate 3, and fallout 4?

  • JokeDeity@lemm.ee
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    1 year ago

    I wanted to love this game, I really did, but it had no real charm to it. I’ve played New Vegas over a dozen times all the way through, I couldn’t even be bothered to finish both DLCs for this after playing the main game. There were cool parts but overall it just felt bland and like there wasn’t much to do beyond follow the main quest.