Morrowind was utterly amazing and set up bars that are still being look at two decades later.
For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.
Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.
But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.
I imagine if this were EA we were talking about we’d ascribe a lot more control to the publisher. This is feeling very nitpicky at this point man. Have a good one.
They don’t do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.
What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?
They’re the market leader in horse armor DLC for one :colbert:
You are a highly original comedian.
Morrowind was utterly amazing and set up bars that are still being look at two decades later.
For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.
Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.
But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.
Kirkbride used some innovative drugs to come up with big parts of Morrowind.
Turning bugs into a business model?
ESO still seems to be trucking along.
Eso isn’t made by bethesda
They’re the publisher and I doubt they’re exactly hands off about their iconic IP.
But they don’t make the game. Sure, they’ll have input, but it’s not theirs
I imagine if this were EA we were talking about we’d ascribe a lot more control to the publisher. This is feeling very nitpicky at this point man. Have a good one.
Not nitpicking at all, Bethesda aren’t the devs so they don’t have as much input over the game.