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    1 year ago

    I was fine with the voice – I’m fine with a voiced PC or unvoiced – but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn’t (well, now there’s AI-driven voice synth, but that wasn’t around for most of the time people were modding, and it’s still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.

    You can make a mod that avoids using a given NPC in the main game because you don’t have their voice actor, but you can’t really do that for the main character – they’re always going to be half of the conversation.

    I’m glad that they dropped voicing the main character in Starfield for that reason.