Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It’s basically a small portion of Star Citizen, but with a story and ending. I’m still not confident; waited too long for that.

  • thingsiplay@kbin.socialOP
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    1 year ago

    But there is a big difference to all those games: Star Citizen (and therefore Squadron 42) is backed and payed by customers already.

    • t3rmit3@beehaw.org
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      1 year ago

      And in SC’s case, in their hands.

      I’ve been playing it with my wife for years, so it rankles me when people show up with the “will it ever release!?” takes. Go play it and see for yourself; they have free-fly events every quarter, so you don’t even have to buy anything.

      “Will Eve Online ever release? They haven’t shown us any progress on Walk In Stations in years!” /s

      • BolexForSoup@kbin.social
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        1 year ago

        Eve is a feature-rich and (most importantly) complete game they add things to. It’s not the same thing.

            • t3rmit3@beehaw.org
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              1 year ago

              Yet I suspect that if SC released now as a 1.0, and then continued to add stuff for 20 more years in order to reach a comparable number of game systems as Eve has now, you’d be critical of it.

              I doubt you played Eve back then (if at all), but it had fewer game systems than SC has now.

                • t3rmit3@beehaw.org
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                  1 year ago

                  Does SC feel like a $70 game ready for release and formal critical/audience review?

                  Compared to plenty of other AAA games? In terms of game loops, yeah absolutely.

                  Eve was a complete game with a complete gameloop.

                  What gameloop was that? There was no endgame back then. There was mining, manufacturing, and combat. That was about it. But I’m sure you in all your infinite knowledge and totally-not-just-talking-out-your-bum experience with Eve know that, right?

                  I’ll copy from another of my comments:

                  “Last night I did 2 ‘bunker missions’ (infiltrate facility, kill bad guys, loot), and salvaged 3 derelict ships. Night before that I was doing bounties on NPCs and running bomber support for some guys who had gotten pinned down by another group of players at a planet-side wreck site (Ghost Hollow). I don’t do mining, or cargo hauling, or drug running, or ship or ground pvp, or player-rescue medical missions, or racing, or investigations, but those are also in there.”

                  A game is either a full release or it isn’t.

                  This is an absolute gas. Other people in here talking about how AAA games all release incomplete nowadays, so they don’t trust that SC will be complete on release, and you in here going, “no guys, games that are released ARE complete, and ones that aren’t released aren’t.” I’m not claiming SC is complete, but claiming that a game saying it’s released is the arbiter of it having a complete experience is just hilarious.

                • Ananace@lemmy.ananace.dev
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                  1 year ago

                  Does SC feel like a $70 game ready for release and formal critical/audience review?

                  To be fair, it’s a $45 game.