Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It’s basically a small portion of Star Citizen, but with a story and ending. I’m still not confident; waited too long for that.

  • BolexForSoup@kbin.social
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    1 year ago

    Eve is a feature-rich and (most importantly) complete game they add things to. It’s not the same thing.

        • t3rmit3@beehaw.org
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          1 year ago

          Yet I suspect that if SC released now as a 1.0, and then continued to add stuff for 20 more years in order to reach a comparable number of game systems as Eve has now, you’d be critical of it.

          I doubt you played Eve back then (if at all), but it had fewer game systems than SC has now.

            • t3rmit3@beehaw.org
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              1 year ago

              Does SC feel like a $70 game ready for release and formal critical/audience review?

              Compared to plenty of other AAA games? In terms of game loops, yeah absolutely.

              Eve was a complete game with a complete gameloop.

              What gameloop was that? There was no endgame back then. There was mining, manufacturing, and combat. That was about it. But I’m sure you in all your infinite knowledge and totally-not-just-talking-out-your-bum experience with Eve know that, right?

              I’ll copy from another of my comments:

              “Last night I did 2 ‘bunker missions’ (infiltrate facility, kill bad guys, loot), and salvaged 3 derelict ships. Night before that I was doing bounties on NPCs and running bomber support for some guys who had gotten pinned down by another group of players at a planet-side wreck site (Ghost Hollow). I don’t do mining, or cargo hauling, or drug running, or ship or ground pvp, or player-rescue medical missions, or racing, or investigations, but those are also in there.”

              A game is either a full release or it isn’t.

              This is an absolute gas. Other people in here talking about how AAA games all release incomplete nowadays, so they don’t trust that SC will be complete on release, and you in here going, “no guys, games that are released ARE complete, and ones that aren’t released aren’t.” I’m not claiming SC is complete, but claiming that a game saying it’s released is the arbiter of it having a complete experience is just hilarious.

                • Stillhart@lemm.ee
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                  1 year ago

                  What’s the over/under on how much this guy paid into the “game” so far? I’m gonna say with this level of defensiveness, at least a few hundred dollars. Considering he plays with his wife, probably double that.

                  • t3rmit3@beehaw.org
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                    1 year ago

                    It’s more about time. I’ve been here since the beginning, and back in 2016 it made sense for people to be like, “this is way over-scoped and they don’t have a lot to show for it”, but 7 years later there is a ton to show for it (I’ve spent far more time playing it than Starfield, and I sank 120 hours into that in a little over a week, to give you some idea of how much I play games), but people gonna bandwagon just to feel smart I guess…

            • Ananace@lemmy.ananace.dev
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              1 year ago

              Does SC feel like a $70 game ready for release and formal critical/audience review?

              To be fair, it’s a $45 game.