So, Starfield was a disappointment (in my opinion). The story isn’t interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn’t run well on the Steam Deck.)

But the promise of Starfield? The big space game? The big space RPG where you can play as Captain Reynolds type character? That’s something I can get behind. I want to traverse space, visit different planets, get lost, meet interesting characters, solve their problems, and shoot some stuff. Two games come to my mind when I think of this:

  • No Man’s Sky
  • Mass Effect

I’ve only played a few hours of No Man’s Sky, but I think it does space traversal well. To put it bluntly, flying from planet to planet without interruption is better than fast travel. But the gameplay loop did not

Mass Effect nails the space adventure side of things. You visit multiple interesting places, you meet different people with curious problems, and you solve these problems (mainly by shooting). But it’s a typical Bioware game: The places you visit are small and confined, and there are (comparatively) few of them. The space traversal is done by clicking a few buttons in a menu.

My question is: Are there any “big space games”? Are there any games that deliver on the promise of Starfield? What are your favourite sci-fi RPGs?

  • absquatulate@lemmy.world
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    These are the ones I’ve played over the years. Hope I’m not missing anything:

    Elite Dangerous - Highly reccomend this, it’s basically a huge sandbox, with full size galaxy, “real” star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there’s no quest, no interesting characters, no rpg elements. Also there’s quite a learning curve, and quite a grind (albeit maneageable these days). There’s also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.

    Everspace 2 - This may be what you’re looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it’s not particularly large. Its universe is far smaller than starfield’s.

    NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.

    X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.

    Spacebourne - Haven’t played it long but iy gas good potential. There’s a bunch of systems, there’s quests, reminds me a bit of freelancer. The downside is that there’s a single dev, so development is slow and there’s a fair amount of jank.

    Edit:

    ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.

    • Scrubbles@poptalk.scrubbles.tech
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      2 hours ago

      I always felt Andromeda got a bad rap. It’s not a great game. It’s not on par with mass effect. But it’s fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it

  • shadowedcross@sh.itjust.works
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    6 hours ago

    Perhaps Starsector? It’s a top-down sandbox rpg. I personally find the lore and world-building interesting. Has great mechanics, and you can really get into the nitty-gritty when it comes to ship and fleet builds, you can basically do anything you want, whether you want to do solo stuff or form an empire. It also has a fantastic modding community.

    • voracitude@lemmy.world
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      6 hours ago

      Came here to suggest it and here it is, the newest comment! The modding scene is insane, too, for such a relatively small and unknown game.

      I love Starsector. I just wish it was written in something more performant than fuckin’ Java. But, if it were, there probably wouldn’t be the mods for it there are today.

      One of these days, I’m going to get around to writing a quest line of my own. Honest.

      • shadowedcross@sh.itjust.works
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        6 hours ago

        Yeah, Starsector is probably my favourite lesser known game. There’s a mod/tool called “Mikohime Java 24” that’s supposed to help a lot with the performance, but I haven’t had a chance to test it myself. Would be great to see another quest line, if I had the skills I’d love to make a mod myself lol.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    8 hours ago

    Try Freelancer. It’s literally free / abandonware by Microsoft. It’s a little old but perhaps it will scratch the “big space game” itch you’re looking for?

    https://www.myabandonware.com/game/freelancer-bbb

    Microsoft themselves hosted it for the longest time but they don’t anymore

    There is even a mod called “Discovery” which ads an online MMO component …buuuut there’s a huge emphasis on Role playing and PvP so that might not be for you (it isn’t for me either)

    https://discoverygc.com/

    For single player mods there is one called “Crossfire”

  • otp@sh.itjust.works
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    8 hours ago

    There’s the game that inspired them from the early 90s, Star Control 2.

    It’s free on Steam as Free Stars: The Ur-Quan Masters, but the best way to play it today is Ur-Quan Masters Mega Mod. So many QoL features!

    The game also had some sequels, including Star Control Origins, which is a more modern game, but the story isn’t quite as good.

    Star Control 3 exists, but sucks.

    And then there’s the series from the 80s that inspired this one, Starflight. That one was too dated for me to get into, though.

    • winety@lemmy.zipOP
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      6 hours ago

      I often see Star Control 2 mentioned as an inspiration for Mass Effect. How does Star Control compare to Mass Effect? Is there a set story or is it more of an emergent narrative?

      • otp@sh.itjust.works
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        7 hours ago

        I forgot to mention that part – yeah, the series is still alive, and fans have been waiting for that sequel from the original creators for what, 30 years now?

        A game that meaningful should always be given a look, even if it can feel a bit “dated” in some ways.

        Thanks for bringing that up!

  • Viking_Hippie@lemmy.dbzer0.com
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    2 hours ago

    The Outer Worlds is pretty much what Starfield could and should have been and was made by Obsidian, the developers behind a ton of other great games such as (in chronological order, with the best of all games ever bolded)

    • Star Wars: Knights of the Old Republic 2
    • Neverwinter Nights 2
    • Fallout New Vegas
    • Pillars of Eternity
    • Tyranny
    • Pillars of Eternity 2

    There’s even a sequel to it coming out some time this year so you don’t run as much of a risk of running out of game any time soon!

    • winety@lemmy.zipOP
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      10 hours ago

      In this genre of “big space games”, The Outer Worlds stands near to Mass effect, because it follows “the Bioware formula” pretty closely: The player and a group of followers visit several semi-open worlds, where they look for a MacGuffin related to the main story while solving local problems. (I’ll write a short essay about the Bioware formula someday…)

      The Outer Worlds was a good game (not great) and I look forward to the sequel. I’ve played most Obsidian games and I wish they wrote more sci-fi.

        • FeelzGoodMan420@eviltoast.org
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          Hard disagree. They’re both equally boring as shit, but Starfield at least had decent ship flying/building mechanics. What did outer worlds have? Nothing.

            • Kaldo@fedia.io
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              8 hours ago

              It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat…

              Like I’m not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I’m really surprised you use world building as your example lol

              • Kaboom@reddthat.com
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                3 hours ago

                I’d agree that most of the world building in SF was better, but the unity just destroyed everything. It made it so everything you did, did not matter.

              • the_captain@lemmynsfw.com
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                5 hours ago

                im just salty about starfields world building shouldve chosen different example

                OWs world building was fine. nothing special, just fine. there were stupid things but they were either a joke or there to back up a point (“we moved this dangerous animal to this planet to make a deodorant and now its killing us” 👈 this shit is supposed to be funny and anti corporation. does it work? dunno, its stupid, might be funny to someone, its fine, little cringe )

                starfields world building just grinds my gears. when there are stupid things, they are there because someone at bethesda thinks its coool as heck or didnt think it through. fucking space cowbois. fucking colony war. why add mechs into your world and ban them? why artificially limit the number of star systems the nations can control?

                tldr - both are shit but starfields worse

      • winety@lemmy.zipOP
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        10 hours ago

        I’d say it was a solid 7/10. One of the DLCs (Peril on Gorgon I think) is better than the base game, I’ve heard.

        On a good day, Starfield’s a 5/10 in my eyes.

        • HIMISOCOOL@lemmy.world
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          56 minutes ago

          Totally agree the dlc really made it one if those “it gets good after x hours” sorta things; All different vibes for the dlcs too. The raider one was lonely but it felt like it was supposed to be.

  • kayzeekayzee@lemmy.blahaj.zone
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    8 hours ago

    Escape Velocity: Nova is hands-down one of the best space rpgs ever made, and it’s a real shame that almost nobody talks about it.

  • Kaldo@fedia.io
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    10 hours ago

    I too wish for a game like this but apparently it’s impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

    As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It’s a 2d sprite roguelike and yet it’s the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

    The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don’t like gameplay like that, skip.

    If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it’s very much a set story.

    • winety@lemmy.zipOP
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      9 hours ago

      Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.

      Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)

      • camr_on@lemmy.world
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        2 hours ago

        Go check out the multiverse mod for FTL. It added a ton of variety and content and put FTL straight back into the top spot for me.

      • Kaldo@fedia.io
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        Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke’s on me I guess lol

    • Psaldorn@lemmy.world
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      9 hours ago

      In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.

      You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.

      No FPS parts though

      • Kaldo@fedia.io
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        I’ve heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.

  • NoFuckingWaynado@lemmy.world
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    Duskers. A game that seems to be inspired heavily by the aesthetics of the first Alien movie. Instead of one terrifying xenomorph, there are four (?) different kinds all working independently to exterminate humanity. You’re at the point in the story where they’ve basically succeeded, and you’re trying to figure out what the heck happened. You get to do some basic scripting as well!

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 hours ago

    X3: Reunion/Albion Prelude

    X4

    Elite: Dangerous

    Spacebourne 2

    Shit, even Star Trek: Online does what Starfield promised better, and it’s basically just another dime a dozen MMOs with a high profile licensed IP behind it.

    For the most part, it’s either going to be missing a few things you’re looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).

    • winety@lemmy.zipOP
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      11 hours ago

      I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.

      You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…

      I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.

      • Demigodrick@lemmy.zip
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        11 hours ago

        In X4 you can walk around on ships and stations, jump in other ships etc. It’s very limited though, which is a shame.

        The gameplay is fantastic though, you could lose days building an empire.

    • Celestus@lemm.ee
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      8 hours ago

      Prey is so good! It’s one of my favorite games. It is not really like Starfield, though

      • winety@lemmy.zipOP
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        8 hours ago

        Yeah, I’ve heard that it’s a great immersive sim. I wouldn’t call it a big space game™.

        • zephorah@lemm.ee
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          1 hour ago

          No, there’s nothing Skyrim about it in terms of game style. No open world, but it’s a very cool rpg space game.

  • NerfHerder@lemm.ee
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    7 hours ago

    SpaceBourne 2

    SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player’s goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.

  • snekerpimp@lemmy.world
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    11 hours ago

    Throwing Elite Dangerous in there as well. The learning curve is steep, and story is not driven by anything but you. But oh my god does it satisfy that “fuuuuck space is so big” feeling. The one thing that was fun in Starfield was the gunplay, which is the only thing missing in vanilla Elite, but they have an expansion that adds that. I haven’t played Odyssey, but supposedly it has gotten much better over the years.

    • verdigris@lemmy.ml
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      7 hours ago

      The E:D devs shit in every existing player’s mouth when the first paid expansion dropped, and they’ve never fixed their abusive pricing model. You’re actively punished for being a legacy user.

      I probably would have bitten the bullet and kept playing if the game wasn’t incredibly shallow, though. Somehow it manages to still be that way after several content expansions… Everything is a novelty that gets repetitive the second time you do it, and the variance between systems is frankly embarrassing. PvP is the only facet that has any real replay value, and I’d rather dogfight in Star Citizen.

    • winety@lemmy.zipOP
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      10 hours ago

      I have Elite Dangerous on Steam. I have 8 hours of playtime. Alas, without a story to hook me in, space trucking is not for me. :(

      • itsralC@lemm.ee
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        7 hours ago

        Adding to the other comment, I feel like you can get a taste for all that by visiting the game’s subreddit. Seeing all the cool things people do and how the community moves the story forward really motivates me to play the game. I guess you could also watch a youtube video to get up to date on the story and different ways to play the game.

        It is a great game but you really do need to look stuff up to fully enjoy it, unfortunately. Also, space trucking is only one way to play it.

      • snekerpimp@lemmy.world
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        10 hours ago

        You have to read the news in game. There is an evolving story line about the thargoids invading known space. There are new colonies that are being formed hundreds of light years from known space that need protection and supplies. There are communities like the fuel rats that are constantly coming to the rescue of stranded explorers. It’s a really big, open, beautiful galaxy that has a lot going on. It’s a shame it always gets overlooked because you have to search the story out instead of it being served to you on a platter by npc and cutscenes. Don’t get me wrong, I looooove a good story driven game. Elite is probably, in my little opinion, the best execution of a true open world game. You just have to really search for the story, and I can see how that could be a barrier for entry for a lot of people.

  • Death_Equity@lemmy.world
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    9 hours ago

    I enjoyed Starfield, but it wasn’t anywhere near good enough to put the same hours into it as most Bethesda games. It had such potential, but they dropped the ball.

  • BallShapedMan@lemmy.world
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    11 hours ago

    Everspace 2 (first one was a rogue like, you don’t need to play it to enjoy the sequel)

    Rebel Galaxy Outlaw (also a sequel, the first one doesn’t have a Y axys so you may not like it)

    Chorus

    All three are a lot of fun, neither are AAA games so they lack a bit of polish but aren’t vanilla as hell either. I enjoyed each one better than Starfield but neither as much as ME 1-3.

    Also I’ve had some luck with https://www.50gameslike.com/ finding games.

    • winety@lemmy.zipOP
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      10 hours ago

      I’ll check out all three of them!

      Cowboys in space is not my favourite trope, but I’ve heard good things about the first Rebel Galaxy. How was the switch from 2D combat to 3D combat in the sequel? (And is the story any good?)