• TheImpressiveX@lemm.ee
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    24 hours ago

    Gotta say, for a 90s console game on 16-bit technology, it looked phenomenal. Both this and Super Mario RPG.

    • LucasWaffyWaf@lemmy.world
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      23 hours ago

      Rare used top of the line super computers for the CGI graphics, SGI machines. The same kinda computers used in the making of Jurassic Park, iirc.

      • TheImpressiveX@lemm.ee
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        23 hours ago

        I might be mistaken, but didn’t they use the SNES Super FX chip in this game? I know it was used in Star Fox.

        • aeronmelon@lemmy.world
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          21 hours ago

          Pre-rendered graphics.

          They rendered each sprite from a 3D model on a supercomputer, then copied that image to the SNES ROM. All the SNES did was load the readymade images as needed. No SuperFX chip, but the original DKC carts had more ROM storage than any SNES game before it.

        • LucasWaffyWaf@lemmy.world
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          22 hours ago

          Nah, it’d have been overkill for sprites. The sprites were based on models built using insanely expensive work stations, digitized into 2D sprites to fit on a SNES cart.