• jjjalljs@ttrpg.network
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    11 hours ago

    I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.

    I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.

    Also they’re kind of competing with themselves by also making Avowed.

    … we should be breaking up these big companies.

    • TachyonTele@lemm.ee
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      7 hours ago

      I just played Soma. They, like Bethesda of old, include thier engine with the game. They also have multiple versions of the engine, based on which game is attached to.

      It made me realize that no matter how big the game is, as in how well it does, that doesn’t seem to matter at all. It’s when you start doing the multi hundred number of staff that it becomes a problem.

      In Bethesdas case they went from a twenty man team in 2002 to whatever the hell they have now, and yet there’s been few tangable gameplay improvements. Imo throwing a fireball while holding a weapon has been the best thing they’ve “innovated” on… in Oblivion.

      I had another point, but it’s 2am and I’m tipsy. Some devs are gameplay first, and some are not. And some change between those paragrames.