We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • Ashtear@lemm.ee
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    3 hours ago

    Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.

    I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).

  • Deadrek
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    3 hours ago

    Astlibra: Revision

    I’d put a conservative minimum first playtime at 60 hours… For slower, completionist, players? 80-100 hours.

    If that first playthrough is on the impossible setting?.. I don’t wanna think about it. Lmao

  • Crafter72@lemmy.dbzer0.com
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    6 hours ago

    Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.

    Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.

    Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don’t recommend Anomaly if you’re looking for the STALKER lore (as they’re fan project) and should be treated as post-vanilla playthrough.

  • durfenstein@lemmy.world
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    7 hours ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…

  • durfenstein@lemmy.world
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    7 hours ago

    13 Sentinels: Aegis Rim

    I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game

  • Console_Modder@sh.itjust.works
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    10 hours ago

    Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.

    Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty

  • LouNeko@lemmy.world
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    6 hours ago

    XCom2 the content just DOES NOT END.

    And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.

  • PM_Your_Nudes_Please@lemmy.world
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    9 hours ago

    Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.

    • VindictiveJudge@lemmy.world
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      3 hours ago

      Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

  • porotoman99@lemmy.world
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    14 hours ago

    The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn’t remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.

  • Dizzy Devil Ducky@lemm.ee
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    9 hours ago

    Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don’t have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.

  • skrunch@lemmy.world
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    17 hours ago

    It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)

    • wrekone@lemmy.dbzer0.com
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      9 hours ago

      It was a really fun game. It took months to finish it, in small chunks, trying to fit in time here and there with my kid. I’m glad we finished though.

    • hades@lemm.ee
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      14 hours ago

      This. There’s just so much game in that game.

  • magic_lobster_party@fedia.io
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    18 hours ago

    Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.

    • KreekyBonez@lemm.ee
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      17 hours ago

      from the people who brought us illusory double walls of the Great Hollow and Ash Lake, go figure