I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.
I thought the most mode sane and modern language use the unicode block identification to determine something can be used in valid identifier or not. Like all the ‘numeric’ unicode characters can’t be at the beginning of identifier similar to how it can’t have ‘3var’.
So once your programming language supports unicode, it automatically will support any unicode language that has those particular blocks.
Isn’t it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?
I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.
Yes, but the language/compiler defines which characters are allowed in variable names.
I thought the most mode sane and modern language use the unicode block identification to determine something can be used in valid identifier or not. Like all the ‘numeric’ unicode characters can’t be at the beginning of identifier similar to how it can’t have ‘3var’.
So once your programming language supports unicode, it automatically will support any unicode language that has those particular blocks.
Yes, but it still is about language, not game engine.
Albeit technically, the statement is correct, since it is more specific.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Oh, I didn’t know that, neat. Then there’s no space for nit-picking
Ssh! 🫢 You’ll ruin the joke!
Okay but how does starting a secure shell help?
Are you serious? I just explained that to you two seconds ago
😨