That’s just the tip of the iceberg. Froeschke also revealed that from pre-orders to the upcoming first expansion, Diablo IV’s total lifetime revenue has already surpassed $1 billion. That figure is no small feat, but it’s not surprising considering Diablo IV is Blizzard’s fastest-selling game ever.

  • GBU_28@lemm.ee
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    2 months ago

    I love PoE but will say I don’t like the glitterfest speedster every build turns into. I know many d2 builds can get pretty bright and fast too, but it somehow has more cronch for what I’m doing. I can’t shake it, and clearly struggle to define it.

    It’s a great great game and I look forward to poe2, no hate.

      • GBU_28@lemm.ee
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        2 months ago

        Also am excellent game that deserves your time. I really mean it.

        If I had to gripe there it’s that enemies dogpile you and it’s hard to feel “ranged” in lategame, which is my favorite playstyle.

      • BrikoX@lemmy.zipOP
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        2 months ago

        It’s fun for a while, but for me, it lacks the replayability. I have ~50ish hours in there, but after that I just couldn’t stay engaged. Even tried again after a bigger patch, still couldn’t hook me in.

    • griD@feddit.org
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      2 months ago

      Visual clutter is your own responsibility in PoE, just saying :)
      But I get where you come from.

      • GBU_28@lemm.ee
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        2 months ago

        What do you mean? I mean from skills/effects, not items. I know about filters.

        • griD@feddit.org
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          2 months ago

          I mean the skill effects especially. Or maybe even the choice of skills. If you use Lightning Strike with many projectiles (which also return) and some fancy MTX: self-inflicted clutter. I played a Bleedplosion Gladiator and a Viper Strike of the Mamba Trickster this season, both were fine clutter-wise.

          • GBU_28@lemm.ee
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            2 months ago

            Oh I see your meaning. Yeah fairpoint on mtx I always select the absolute simplest and darkest.