That’s just the tip of the iceberg. Froeschke also revealed that from pre-orders to the upcoming first expansion, Diablo IV’s total lifetime revenue has already surpassed $1 billion. That figure is no small feat, but it’s not surprising considering Diablo IV is Blizzard’s fastest-selling game ever.
It’s fun for a while, but for me, it lacks the replayability. I have ~50ish hours in there, but after that I just couldn’t stay engaged. Even tried again after a bigger patch, still couldn’t hook me in.