nothingcorporate to Technology@lemmy.worldEnglish · edit-22 years agoUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comexternal-linkmessage-square98fedilinkarrow-up1661arrow-down133file-textcross-posted to: unity@programming.devgames@lemmy.worldgamedev@lemmy.mlgames@lemmit.onlinegamedev_news@programming.devgamedev@programming.devgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foo
arrow-up1628arrow-down1external-linkUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comnothingcorporate to Technology@lemmy.worldEnglish · edit-22 years agomessage-square98fedilinkfile-textcross-posted to: unity@programming.devgames@lemmy.worldgamedev@lemmy.mlgames@lemmit.onlinegamedev_news@programming.devgamedev@programming.devgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foo
minus-squareLev_Astov@lemmy.worldlinkfedilinkEnglisharrow-up9·2 years agoI won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
minus-squaredoggle@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7·2 years agoEven that wouldn’t bring me back. There are simply other options. Godot’s good so long as you aren’t planning of a console release. If your are then Epic are no angels but they haven’t pulled this crap with Unreal.
I won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
Even that wouldn’t bring me back. There are simply other options. Godot’s good so long as you aren’t planning of a console release. If your are then Epic are no angels but they haven’t pulled this crap with Unreal.