• HobbitFoot @thelemmy.club
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    5 months ago

    I don’t think it is even a software issue. The problem is the use case. The VR market just isn’t that useful outside of gaming and even within gaming, it isn’t worth it.

    • sunzu@kbin.run
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      5 months ago

      I think we just have not received the APP/GAME to make the platform viable.

      You could be right, the format just aint no good no matter how good of game/app it is.

      Or maybe devs are working too much to port normal game into VR instead of taking VR centric approach.

      • P1r4nha@feddit.de
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        5 months ago

        Yeah, it’s the use case. Qualcomm had smartphones in the 80s, General Magic had the smartphone in the 90s, but it took more than another decade to actually combine phone and browser into the right form factor and fast enough mobile connection and a world wide web to make it work.

        For AR there were moments too. Niantic with global positioning, 5G with fast mobile internet, but that was not enough.

        Input method isn’t clear yet (Apple may have solved it with gaze-pinch), form factor not consumer market ready. Actual use case that is worth the price point? Nah

      • HobbitFoot @thelemmy.club
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        5 months ago

        There are a lot of VR centric games out there on other platforms. Yet demand for those VR systems are also very low.

        VR in its current form doesn’t seem to be worth it and the additional AR capabilities don’t seem worth it either.

        • tal
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          5 months ago

          I’d get VR googles if I were really hardcore into flight sims and had a modern flight sim that I were willing to sink a lot of time into. I think that they’re legitimately a good match there. And they compete favorably both in price and performance with some of the alternatives that people have used in the past for that, like a wall of monitors and eye-tracking systems.

          But I don’t think that they’ve met the threshold for being worthwhile for most people in most other genres.