• Allero
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    5 months ago

    Probably the only reason I did not get into Terraria as an experienced Minecraft player is that my brain really hates 2D worlds.

    I realize I miss out on many wonderful games, but how the hell do you feel comfortable restricted to one plane? This constantly makes me as a character feel I’m out in the open from two sides, and God knows what’s there.

    Maybe it’s some weird quirk, but my brain is strictly 3-dimensional.

    • skye@lemmy.world
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      5 months ago

      okay but in 3d space you are open from more sides, in terraria at least you can see those 2 sides, in minecraft theres always behind, above, and to the sides

      • Allero
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        5 months ago

        Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can’t look there and see what’s there.

        Like if you’d build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.

    • Randomguy@lemm.ee
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      5 months ago

      Do you feel the same about top down 2d? (Factorio, Stardew Valley, etc.)?

      If you think about it, sidescrollers are just top down with a weird gravity.

      • Allero
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        5 months ago

        Top down is better, but I’d still rather have even pseudo-3D (like in many strategy games for example, especially older ones).

        But yeah, I often challenge my mind thinking that “down” is very arbitrary and is just normally takes along the weight force vector :D

    • toastal@lemmy.ml
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      5 months ago

      Have you seen new gamers try to navigate 3D spaces? 2D is much more accessible to a lot of folks.

      • Allero
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        5 months ago

        I never challenged that notion - it’s just that for me personally 2D is a nightmare and 3D is not.

    • rockerface 🇺🇦@lemm.ee
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      5 months ago

      From my experience, Valheim is pretty close to Terraria in the general feeling of progression and exploration. While being a 3D game, albeit with a third-person camera

      • Allero
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        5 months ago

        Which is yet another confusing thing for me :D

        But I learned to play some third-person games, while others still hurt. For example, generally slower pace and auto-aim World of Wacraft is alright, but action-packed Warframe that also offers me to shoot in third person (why on goddamn Earth?) is killing me.

        As per Valheim, I tried, but it felt odd to me. But thanks a lot for the recommendation!

        • rockerface 🇺🇦@lemm.ee
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          5 months ago

          Yeah, unfortunately, I can’t think of the same type of game in true first person 3D. Maybe, Satisfactory (for building vast structures and automating) or 7 Days to Die (for the survival aspect).

          Unrelated, but have you by chance played the Talos Principle games? Those are my favourite first person puzzle games, on the level of Portal and Portal 2.

          • Allero
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            5 months ago

            For building vast structures, to me it’s mostly Space Engineers, but that’s another concept too, not exactly “build a gigafactory” type game. Still, building something big and cool it does.

            I’m also sad MMOs are rarely first-person. Like, there was Tera, but it died immediately as I first heard of it, which is super unfortunate because it certainly seemed to tick my boxes.

            I didn’t play The Talos Principle, but heard about the game. Spent quite a while in both Portal games though - good times.