I had really hoped that the video game industry would use its royalty function to give developers a cut of the secondary market. It would naturally incentivize them to slow down their development cycle, and make games that stand the test of time. Selling games with this technology could have been a virtuous cycle of developers having a vested interest in their work beyond simply selling DLC.
Well, hominids made hand axes for countless aeons without ever really using them. I guess I shouldn’t act too shocked.
No competent engineer would use NFTs for the purpose. It’s inconvenient, slow and ridiculously expensive. No one uses the “technology” because it’s rubbish.
Implementing such a feature is trivial. Steam has a marketplace. They don’t let you sell used games because the developers don’t want it.
I had really hoped that the video game industry would use its royalty function to give developers a cut of the secondary market. It would naturally incentivize them to slow down their development cycle, and make games that stand the test of time. Selling games with this technology could have been a virtuous cycle of developers having a vested interest in their work beyond simply selling DLC.
Well, hominids made hand axes for countless aeons without ever really using them. I guess I shouldn’t act too shocked.
No competent engineer would use NFTs for the purpose. It’s inconvenient, slow and ridiculously expensive. No one uses the “technology” because it’s rubbish.
Implementing such a feature is trivial. Steam has a marketplace. They don’t let you sell used games because the developers don’t want it.