- cross-posted to:
- games@sh.itjust.works
- pcgaming@lemmy.world
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
- pcgaming@lemmy.world
- games@sh.itjust.works
I don’t know, this felt very “quirky” compared to older Dragon Age games. We’ll see how it goes.
Hard pass. The art style, the music, the whole vibe…
I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”
EA didn’t have time to fuck up DAO after buying BioWare.
Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn’t replicate the magic of their OG team.
Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.
If I remember correctly this was a live service game at first but pivoted back to singleplayer after Anthem or some other flop. It definitely still bleeds through.
Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.
That’s my guess too. I figure this had to be just misguided marketing (or even ragebaiting) ahead of the reveal on Tuesday.
Though I suppose it’s possible this is the route they decided to go with for the game with a slave state setting…
Yeah, really hoping this is just a misstep from the marketing team. It’s such a whiplash inducing shift in tone from all the previous marketing and trailers that they’ve released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to…whatever Veilguard is aiming for.
holy shit it has really been ten years.
Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.
But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.
DA:I did a tone-shift from dark fantasy towards high fantasy. Personally I prefer hf to df, but I can see that it is a different vibe. This? This did a tone shift from hf to Guardians of the Galaxy. And I don’t think this tone can deliver on what they set up with the Dreadwolf at the end of Trespasser
DAO is my favorite game of all time. Seeing the series get progressively worse (I hated the switch to High Fantasy, and this looks even worse) is really disheartening.
I just don’t understand, why even make a fucking Dragon Age game if you’re going to completely change the tone? (It’s a rhetorical question, the answer is obviously that they’re trying to cash-in on the brand recognition).
Based and level-headed-pilled
(I’m sorry for my shitpost comment but I mean it)
Thanks for the explanation. Had the same feeling but couldn’t describe it. They definitely took the high fantasy route and even ‘cartoonize’ it further, which is kind of what DA is not about.
Wow this looks bad.
Really, really, really bad.
I mean sure, maybe the game turns out fantastic, but after a trailer that was apparently done by the Forspoken team with some consulting by Marvel and Fortnite people, I have exactly 0 hope for this.
So is this an actual Dragon Age game? An RPG like the original games?
Or is this an overwatch clone dancing on the corpse of the IP?
If its anything like inquisition’s online raids id be kinda happy. I thought it had such a fun multiplayer.
Genuine question, but: Inquisition had multiplayer?
Yeah it was a 4 person dungeon crawling game type. There was a bunch of classes with more restrictive skill trees then the main game,typically you joined a lobby then chose classes based on each other to make sure there were at least one of each of the 3 class archetype mage warrior thief to be able to unlock all treasure rooms.
They were not huge dungeons, but it was divided into 3 parts with varying objectives, with a monster rush at the end that was so intense on the higher difficulties that you would end with a loss unless you faught together more then half the time. Well besides a couple OP buileds if you got really good item drops.
Looks about as shitty as I expected, considering the dumpsterfire that BioWare has been for at least the past decade. I am just glad that, for now, we still have Larian Studios making good, classic CRPGs. Here’s hoping they never get bought up by EA or other large soulless corporations.
Man, the contrast between this Guardians of the Galaxy-ass trailer and both the Warden’s Calling and Sacred Ashes trailers is night and fucking day.
God I miss when Dragon Age was a good dark fantasy game.
The art direction seems kind of off, but sometimes that can shake itself out in game.
The tone of the trailer is definitely not the Dragon Age vibe. Lighthearted Oceans-style crew selection to deal with what looks like some sort of world-ending calamity? Yeah, that’s not right.
Things could work out but I’m sure not feeling optimistic.
They’ve been slowly going in that direction with the writing since DA2, unfortunately. Inquisition definitely had more of it than the other 2, but this is almost fanfiction-levels, honestly.
Why do you think Varric is still around?
Larian was cooking while BioWare was microwaving.
Wtf was that…? I’m going to reserve judgement until we see some gameplay but damn that trailer was filled with cliche modern marvel movie bullshit.
This makes me a lot more worried about the upcoming Mass Effect too. I can fully see the marketing department being like “this is our Guardians Of The Galaxy!” and giving it the same treatment.
They seem to explore a different style for each Dragon Age game. I loved the shit out of DA:O and am still sad that no sequel captured the atmosphere of DA:O. But I still enjoyed every DA game. DA:I in particular was a lot of fun, even though it was not Origins. So I am hopeful that I’ll enjoy Veilguard as well.
I just wish I could play DA:O again. But I don’t have a Windows PC anymore.
Its a bit old, but the last reports for DA:O on wine look good: https://appdb.winehq.org/objectManager.php?sClass=version&iId=33926
Can confirm. I have DA:O on steam and running Arch linux. It works flawlessly IMHO. Haven’t encountered any bugs so far either
Steam doesn’t even give me the option to install DA:O because it’s only available for Windows.
For any games without explicit support, you need to force enable the compatibility layer for it. Should be on the settings menu.
I’m really surprised it’s coming out this year with all the development woes. I’m very hesitant to what this game will bring at this point but hoping for the best.
Actual hot garbage. If you want some real entertainment that this game WON’T provide, go to the dragon age subreddit and read the copium people are huffing there.
Dragon Age:Failguard. They made it too easy.
Looks fun; I’m digging the art style and the lighter tone of the trailer feels fresh when compared to a lot of what’s out today. I didn’t catch if it was in gamepass though; either way I’m hyped AF for this
Doubt it’ll be game pass day one. Game pass only includes ea play basic tier which doesn’t include big new releases. You’d be better getting ea play pro for a month and unsubbing if you don’t want to play full price to play it at release.
Bummer tbh but that’s ok. This was a beefy showcase, they needed a W like this. Lotta bangers there.