No, according to the article, it sounds like the whole series has seen a bump.
Additionally, the total number of concurrent players have increased across āFallout 76,ā āFallout Shelter,ā āFallout 4,ā āFallout 3ā and āFallout New Vegas,ā while āFallout 4ā and āFallout 76ā currently sit within the top seven first-party Xbox Game Pass games by hours, along with Bethesdaās āStarfieldā and āSkyrim.ā
Never played 76, never will. Not interested in a multiplayer Fallout game. Iāve heard you can mostly play alone and adjust settings to prevent other players from griefing you, but it still doesnāt interest me.
After watching the show, I fired up Fallout 3 and FNV on my PC, modded together with Tales of Two Wastelands.
Iāll probably take a break and play a few other titles before picking Fallout 4 back up just so the similar gameplay doesnāt get stale, but thatās also on my radar to play again.
Never played 76, never will. Not interested in a multiplayer Fallout game. Iāve heard you can mostly play alone and adjust settings to prevent other players from griefing you, but it still doesnāt interest me.
So, I was you at one point. I didnāt want a multiplayer Fallout. In fact, I think that a lot of people are you. Andā¦actually, I still donāt really want a multiplayer Fallout.
But I will have to say that while the multiplayer aspect did affect me negatively, it wasnāt at all in the same way that I was sure it was going in, and it was a lot less severe.
What I thought was going to be a problem was that I was going to need to deal with interacting with actual humans. Like, I wanted to just go off, explore the world, not have a bunch of random people forced down my throat. I didnāt want to be required to do cooperative quests, didnāt want to deal with people exploiting the game, didnāt want to deal with roleplaying, didnāt want any of that stuff. Thatā¦really was not a problem, to my surprise. It turns out that a lot of the Fallout 76 player base isā¦kind of in the same boat. Bethesda even tried to encourage people to team up by creating perks specific to teams, and what players actually did was to create the convention of creating a casual team, join, share a perk card with some other players (a benefit of being on a team is that people can share one of their perks with other players), and then completely ignore the other players.
The most-common interaction Iāve had is mostly people trying to give me items.
There are multiplayer events, but theyāre basically ignorable if you really want to do so, and they donāt require much by way of coordination.
There arenāt that many players on any given server ā itās not an MMO ā so by and large, the only time I really see people outside of multiplayer events is occasionally passing them in the towns.
Griefing really wasnāt an issue. There were a couple of trap CAMPs, like, people built houses with doors that opened off of cliffs that you could inadvertently walk out of or something, but even that has a really minimal impact, as death in the game has very limited impact (you drop scrap that youāre carrying, need to go pick it up). You can turn off friendly fire.
There are certain locations that you can take and hold to do some (limited, not really time-effective) automated production, and players can try and take the locations from you, but Iāve virtually never seen that happen. Maybeā¦twice, three times?
Most meaningful stuff is instancedā¦like, you and other players donāt see the same view of the world when gathering herbs in the forest, for example.
Where the multiplayer does come in for me in that it affects the game design. Like, part of Fallout for me is running around in this immersive, post-apocalyptic world. I can suspend disbelief. But when Iām getting notifications sporadically that multiplayer events ā which arenāt terribly realistic, feel like a game ā are starting, that kind of doesnāt go well with that. It reminds me that Iām in a video game, and that there are other players playing. When all the NPCs are wearing themed stuff but other players are wearing goofy stuff ā even if I donāt see them much ā that doesnāt help immersion. The thumbnail for this article is actually a great example.
You canāt mod it (or, rather, only in very limited ways). Yeah, the earlier games in the series were good games even in their vanilla form, but a lot of what makes Fallout 4 relevant in 2024 is that, as with Skyrim, a lot of people have done an incredible amount of modding to expand the world and update the game for newer computers. Bethesdaās games are some of the poster children for what modding can do for gamesā¦but modding is pretty much out of the picture for Fallout 76.
Other player CAMPs are occasionally impressive. Some are even really good additions to the game world. But a lot of them donāt āfitā with the world thematically. Breaks immersion too.
In multiplayer events, when killing enemies, players donāt kill-steal or split experience. They all get a copy of the experience as long as they did some damage to an enemy before the enemy dies (or in the case of a few bosses, as long as they do a certain minimum amount). The problem is that this means that optimal play is to ātagā an enemy by doing a little bit of damage, then ignoring it and letting as many players as possible get their damage in before it dies. Thisā¦doesnāt really feel very immersive when playing the actual events. It kind of shoves the fact that youāre in a game in your face.
The Fallout series is famous for letting the player alter the world. The decisions you make have all kinds of interesting, meaningful effects. You can do that because you can be the center of the plot. But for Fallout 76, youāre in a multiplayer world, and while a few things can be instanced, so that you can change the view of the world that you have, thatās difficult to implement in a sane way, and by-and-large that means that you canāt change the world. Thatās a major element of the series that just isnāt there.
Also, I donāt find that playing the multiplayer events single-player is that exciting. I mean, yeah, okay, itās content. And it lets you keep going with one character rather than doing a restart, as was the norm in earlier games in the series. But once youāve played a multiplayer event twenty times, it gets kind of old. So you can keep playing a character as long as you want, but once youāve gone through the plot and gotten most of the items, very late game is playing repetitive events to slowly grind for things.
Late game, the fastest way to obtain scrap or herbs is to know where particularly-good resources are, go there, gather them, go to a few other locations where you can very-rapidly pick up a lot of items to overflow the 255-long list of items where the game remembers your instanced āviewā of the main world, hides items that youāve picked up, then hop to another server, regenerating that particularly-ideal source of resources. This also encourages gameplay that doesnāt feel very immersive.
You canāt pause it, a problem that affects most multiplayer games. If youāre in a firefight and your kid starts screaming, you canāt just suspend the game world until you deal with whateverās going on in real life.
Oh, and lastlyā¦itās a live service game. The games in the series have had tremendous longevity, partly because people can go back and play their much-beloved game and modify it. Butā¦there will come a day when the lights will go out on the Fallout 76 servers, and then the game wonāt be playable (absent Bethesda releasing the server or something like that). That kind of sucks, and is always in the back of my mind. Itās an experience that will, one day, probably go away forever.
So for me, the problem with multiplayer isnāt so much the behavior of other players or needing to deal with them, which I had expected. Itās mostly just how the fact that the game is multiplayer necessarily affects the game design and experience, which I hadnāt expected.
You can, if you get a subscription, have your own private server, twiddle its rules to a limited degree, and if someone is absolutely determined not to have other players in their world, they can do that, but I understand not wanting to get a subscription for that. I didnāt.
None of that is to say that you should get it over another game in the series. But before playing, I had the same concerns and I didnāt find that those concerns were borne out (though there were other downsides that I didnāt anticipate), so I thought that Iād mention it at least.
After watching the show, I fired up Fallout 3 and FNV on my PC, modded together with Tales of Two Wastelands.
Yeah, thatās a pretty good option too, though I donāt know if Iād recommend that for a new player on their first timeā¦kind of affects the New Vegas experience. Definitely a good option for going back and doing a marathon through those two games, though. And (generally) lets New Vegas mods work on 3, which is neat.
Is coop better? I played it with a friend thinking itād let you be able to go through missions together, but ended up not being the case. Was incredibly odd being marketed as multiplayer but being more a solo experience.
Not really. Fallout 76 is the same sort of bland grind-fest you can find in any MMO. The main storyline is ok, but the world, crafting and just everything else about the game is designed to push you towards the normal MMO āgrind this quest 10,000 times to improve your gearscoreā gameplay. It also leans heavily on punishing you for not subscribing to āPlusā; so, imagine the weight problems you have in a normal Bethesda game, except now you also have weight limits in your one container at home. It is manageable, but itās a pretty obvious ploy to convince you to pay for Plus.
If what you really want is āFallout, except I get to bring a friend instead of a worthless companionā, Fallout 76 isnāt really it. Itās probably worth playing with a friend just long enough to complete most of the main quest line; but, the late game is crap. You will hit a point where all you are doing is daily quests to grind some factionās reputation. When you hit that stage, itās time to move on.
I donāt play it multiplayer, but normally, my understanding is that if youāre on a team and enter an instanced area together, you see the āteam leaderās viewā of instanced areas. You can do quests co-op, though itāll only advance that one playerās āviewā of the world. Were you guys maybe not on a team? Or maybe you tested it by seeing if a non-leaderās view of the world had advanced?
I feel like I got my money from it, and theyāve fixed it a lot since launch. But itās not Fallout 5. If you want to play it as a purely-single player game ā obviously, if you want multiplayer, itās the only option ā Iād say that itās the weakest of the mainline series. If someone just wanted to ātry Falloutā, had never done the series before, Iād probably direct them to Fallout 4 or maybe New Vegas.
Itās the newest, but graphically, not that much has changed since Fallout 4. Thereās the more-organic Mire, and there are panoramas of forest. Nothing like the jump from New Vegas to Fallout 4 or Fallout 4 to Starfield.
Itās not very moddable, which is a major element for many people with Fallout 4 (and a big part of why that game has had such longevity).
At least for me, there are some minor graphical artifacts that I didnāt see with Fallout 4.
Itās got other human NPCs that have been added in over time since the release, but there are fewer human NPCs than Fallout 4 (though to be fair, I guess West Virginia isnāt as populated as Boston, and some of that is stuff like forests). There isnāt that much by way of character development for most of them. I do think that the NPCs were more-believable then Fallout 4, where every other character seemed to be downright psychotic. But they also werenāt as memorable.
Its late game is fixed (has to be, since the intent is to let players keep doing the late game as long as they want). Fallout 4 without mods ultimately had enemies turn into bullet sponges in the very late game.
I think that New Vegas was the best of the series, if you compare them at launch, but itās also pretty old.
Having played the absolute shit out of all of them at launch, including the non canon ones, Fallout 2 is my favorite, followed by New Vegas and 76. 4 was fun, but I spent more time building bases in 4 than I did in the story.
Iāve probably put more hours in 76 (since beta) than 4 at this point, specifically because itās multiplayer, and Im pretty sure I had at least 400 hours in four.
Fuckin 76? Thatās what everyone is going to?
No, according to the article, it sounds like the whole series has seen a bump.
Never played 76, never will. Not interested in a multiplayer Fallout game. Iāve heard you can mostly play alone and adjust settings to prevent other players from griefing you, but it still doesnāt interest me.
After watching the show, I fired up Fallout 3 and FNV on my PC, modded together with Tales of Two Wastelands.
Iāll probably take a break and play a few other titles before picking Fallout 4 back up just so the similar gameplay doesnāt get stale, but thatās also on my radar to play again.
So, I was you at one point. I didnāt want a multiplayer Fallout. In fact, I think that a lot of people are you. Andā¦actually, I still donāt really want a multiplayer Fallout.
But I will have to say that while the multiplayer aspect did affect me negatively, it wasnāt at all in the same way that I was sure it was going in, and it was a lot less severe.
What I thought was going to be a problem was that I was going to need to deal with interacting with actual humans. Like, I wanted to just go off, explore the world, not have a bunch of random people forced down my throat. I didnāt want to be required to do cooperative quests, didnāt want to deal with people exploiting the game, didnāt want to deal with roleplaying, didnāt want any of that stuff. Thatā¦really was not a problem, to my surprise. It turns out that a lot of the Fallout 76 player base isā¦kind of in the same boat. Bethesda even tried to encourage people to team up by creating perks specific to teams, and what players actually did was to create the convention of creating a casual team, join, share a perk card with some other players (a benefit of being on a team is that people can share one of their perks with other players), and then completely ignore the other players.
The most-common interaction Iāve had is mostly people trying to give me items.
There are multiplayer events, but theyāre basically ignorable if you really want to do so, and they donāt require much by way of coordination.
There arenāt that many players on any given server ā itās not an MMO ā so by and large, the only time I really see people outside of multiplayer events is occasionally passing them in the towns.
Griefing really wasnāt an issue. There were a couple of trap CAMPs, like, people built houses with doors that opened off of cliffs that you could inadvertently walk out of or something, but even that has a really minimal impact, as death in the game has very limited impact (you drop scrap that youāre carrying, need to go pick it up). You can turn off friendly fire.
There are certain locations that you can take and hold to do some (limited, not really time-effective) automated production, and players can try and take the locations from you, but Iāve virtually never seen that happen. Maybeā¦twice, three times?
Most meaningful stuff is instancedā¦like, you and other players donāt see the same view of the world when gathering herbs in the forest, for example.
Where the multiplayer does come in for me in that it affects the game design. Like, part of Fallout for me is running around in this immersive, post-apocalyptic world. I can suspend disbelief. But when Iām getting notifications sporadically that multiplayer events ā which arenāt terribly realistic, feel like a game ā are starting, that kind of doesnāt go well with that. It reminds me that Iām in a video game, and that there are other players playing. When all the NPCs are wearing themed stuff but other players are wearing goofy stuff ā even if I donāt see them much ā that doesnāt help immersion. The thumbnail for this article is actually a great example.
You canāt mod it (or, rather, only in very limited ways). Yeah, the earlier games in the series were good games even in their vanilla form, but a lot of what makes Fallout 4 relevant in 2024 is that, as with Skyrim, a lot of people have done an incredible amount of modding to expand the world and update the game for newer computers. Bethesdaās games are some of the poster children for what modding can do for gamesā¦but modding is pretty much out of the picture for Fallout 76.
Other player CAMPs are occasionally impressive. Some are even really good additions to the game world. But a lot of them donāt āfitā with the world thematically. Breaks immersion too.
In multiplayer events, when killing enemies, players donāt kill-steal or split experience. They all get a copy of the experience as long as they did some damage to an enemy before the enemy dies (or in the case of a few bosses, as long as they do a certain minimum amount). The problem is that this means that optimal play is to ātagā an enemy by doing a little bit of damage, then ignoring it and letting as many players as possible get their damage in before it dies. Thisā¦doesnāt really feel very immersive when playing the actual events. It kind of shoves the fact that youāre in a game in your face.
The Fallout series is famous for letting the player alter the world. The decisions you make have all kinds of interesting, meaningful effects. You can do that because you can be the center of the plot. But for Fallout 76, youāre in a multiplayer world, and while a few things can be instanced, so that you can change the view of the world that you have, thatās difficult to implement in a sane way, and by-and-large that means that you canāt change the world. Thatās a major element of the series that just isnāt there.
Also, I donāt find that playing the multiplayer events single-player is that exciting. I mean, yeah, okay, itās content. And it lets you keep going with one character rather than doing a restart, as was the norm in earlier games in the series. But once youāve played a multiplayer event twenty times, it gets kind of old. So you can keep playing a character as long as you want, but once youāve gone through the plot and gotten most of the items, very late game is playing repetitive events to slowly grind for things.
Late game, the fastest way to obtain scrap or herbs is to know where particularly-good resources are, go there, gather them, go to a few other locations where you can very-rapidly pick up a lot of items to overflow the 255-long list of items where the game remembers your instanced āviewā of the main world, hides items that youāve picked up, then hop to another server, regenerating that particularly-ideal source of resources. This also encourages gameplay that doesnāt feel very immersive.
You canāt pause it, a problem that affects most multiplayer games. If youāre in a firefight and your kid starts screaming, you canāt just suspend the game world until you deal with whateverās going on in real life.
Oh, and lastlyā¦itās a live service game. The games in the series have had tremendous longevity, partly because people can go back and play their much-beloved game and modify it. Butā¦there will come a day when the lights will go out on the Fallout 76 servers, and then the game wonāt be playable (absent Bethesda releasing the server or something like that). That kind of sucks, and is always in the back of my mind. Itās an experience that will, one day, probably go away forever.
So for me, the problem with multiplayer isnāt so much the behavior of other players or needing to deal with them, which I had expected. Itās mostly just how the fact that the game is multiplayer necessarily affects the game design and experience, which I hadnāt expected.
You can, if you get a subscription, have your own private server, twiddle its rules to a limited degree, and if someone is absolutely determined not to have other players in their world, they can do that, but I understand not wanting to get a subscription for that. I didnāt.
None of that is to say that you should get it over another game in the series. But before playing, I had the same concerns and I didnāt find that those concerns were borne out (though there were other downsides that I didnāt anticipate), so I thought that Iād mention it at least.
Yeah, thatās a pretty good option too, though I donāt know if Iād recommend that for a new player on their first timeā¦kind of affects the New Vegas experience. Definitely a good option for going back and doing a marathon through those two games, though. And (generally) lets New Vegas mods work on 3, which is neat.
Is coop better? I played it with a friend thinking itād let you be able to go through missions together, but ended up not being the case. Was incredibly odd being marketed as multiplayer but being more a solo experience.
You can play missions with other players as long as you join their instance when going through interiors, itās not perfect.
Not really. Fallout 76 is the same sort of bland grind-fest you can find in any MMO. The main storyline is ok, but the world, crafting and just everything else about the game is designed to push you towards the normal MMO āgrind this quest 10,000 times to improve your gearscoreā gameplay. It also leans heavily on punishing you for not subscribing to āPlusā; so, imagine the weight problems you have in a normal Bethesda game, except now you also have weight limits in your one container at home. It is manageable, but itās a pretty obvious ploy to convince you to pay for Plus.
If what you really want is āFallout, except I get to bring a friend instead of a worthless companionā, Fallout 76 isnāt really it. Itās probably worth playing with a friend just long enough to complete most of the main quest line; but, the late game is crap. You will hit a point where all you are doing is daily quests to grind some factionās reputation. When you hit that stage, itās time to move on.
I donāt play it multiplayer, but normally, my understanding is that if youāre on a team and enter an instanced area together, you see the āteam leaderās viewā of instanced areas. You can do quests co-op, though itāll only advance that one playerās āviewā of the world. Were you guys maybe not on a team? Or maybe you tested it by seeing if a non-leaderās view of the world had advanced?
https://www.reddit.com/r/fo76/comments/omf02s/how_to_do_instanced_quests_together_with_teammate/
76 is fun.
I feel like I got my money from it, and theyāve fixed it a lot since launch. But itās not Fallout 5. If you want to play it as a purely-single player game ā obviously, if you want multiplayer, itās the only option ā Iād say that itās the weakest of the mainline series. If someone just wanted to ātry Falloutā, had never done the series before, Iād probably direct them to Fallout 4 or maybe New Vegas.
Itās the newest, but graphically, not that much has changed since Fallout 4. Thereās the more-organic Mire, and there are panoramas of forest. Nothing like the jump from New Vegas to Fallout 4 or Fallout 4 to Starfield.
Itās not very moddable, which is a major element for many people with Fallout 4 (and a big part of why that game has had such longevity).
At least for me, there are some minor graphical artifacts that I didnāt see with Fallout 4.
Itās got other human NPCs that have been added in over time since the release, but there are fewer human NPCs than Fallout 4 (though to be fair, I guess West Virginia isnāt as populated as Boston, and some of that is stuff like forests). There isnāt that much by way of character development for most of them. I do think that the NPCs were more-believable then Fallout 4, where every other character seemed to be downright psychotic. But they also werenāt as memorable.
Its late game is fixed (has to be, since the intent is to let players keep doing the late game as long as they want). Fallout 4 without mods ultimately had enemies turn into bullet sponges in the very late game.
I think that New Vegas was the best of the series, if you compare them at launch, but itās also pretty old.
Having played the absolute shit out of all of them at launch, including the non canon ones, Fallout 2 is my favorite, followed by New Vegas and 76. 4 was fun, but I spent more time building bases in 4 than I did in the story.
Iāve probably put more hours in 76 (since beta) than 4 at this point, specifically because itās multiplayer, and Im pretty sure I had at least 400 hours in four.
Iām guessing that you prefer Fallout 2 to Fallout 1 because of the timer on the main quest in Fallout 1?