• littleblue✨@lemmy.world
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    6 months ago

    how much money was refunded. Doesn’t even get into the number of buyers they are excluding.

    The personal data of each player they do coerce into signing into PSN is far more lucrative than said game sales. Sony is into gaming as much as Santa is into manufacturing toys, FFS. 🤦🏽‍♂️

    • MentalEdge@sopuli.xyz
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      6 months ago

      Except it isn’t. On average you can make a couple bucks extra on each person.

      But if they don’t try to double dip, that’s a couple bucks left on the table, and that’s worse than death, apparently.

      Nevermind that by trying to double dip they lose money in the short run, but if they can push the standard practice towards it even half a step, that’s fine.

      It’s one of the few things corporations seem to be able to see the long view on.

      • littleblue✨@lemmy.world
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        6 months ago

        On average… couple bucks… each person

        Assuming you’re not high as balls, please cite your sources. Additionally, by implying that each individual “person” is not already commodified as a body of data in a collection of similar is woefully naive. I know it’s a common desire to weigh in on topics and feel that one’s contribution is valid and worthy, but please look into this subject further before pulling sentences like these outta your ass. 🤪

        • MentalEdge@sopuli.xyz
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          6 months ago

          Additionally, by implying that each individual “person” is not already commodified as a body of data in a collection of similar is woefully naive.

          Elaborate, this sentence doesn’t seem to make sense. Typo?

          I’m saying, on average, per person, collecting a bunch of people’s data, and putting that data to work, you’re not gonna make money hand over fist out of nowhere.

          When it comes to data-brokers, the worth of personal data on individuals is that of cents. Not even whole bucks.

          Data mining only brings in the big bucks at scale. At stupid, scale.

          Gaining data on a million users will never cover the loss of losing out on a million game sales. The math simply doesn’t work that way.

          The reason they do it is because they can get away with doing both. Eventually they will get both the game sales, and data.

          Losing out on some money now, is inconsequential as they will get ALL the money, later.

        • MentalEdge@sopuli.xyz
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          6 months ago

          Beyond addressing your actual retort, could you have resisted being rude? “Naive” and idiot emojis?

          Not to mention the hypocrisy of “look into it before pulling shit out your ass” when that’s exactly what you did, in response to which I commented because I do actually have an idea of the numbers involved.

          Lastly, trying to shut someone down by asking for sources without bothering to check them yourself first, to make sure you’re not the one incorrectly assuming the facts will back you up… I could throw those first and last sentences of yours right back at you, word for word.

    • tal
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      6 months ago

      That might be an argument to not offer the games on Steam in countries where PSN is available, but I don’t know why they’d do the opposite. Those people aren’t gonna get the game for the PSN.

      • littleblue✨@lemmy.world
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        6 months ago

        The “argument” is to set precedent for denying refunds when they attempt to force users to sign into PSN before playing. Before, the simple fact that this was not made clear at point of purchase is a breach of contract on the part of the seller, and grounds for immediate refund of the improperly described terms of use. 😶