I’ve seen multiworld HK randomizers, where people’s items are often in a friend’s world. Seems interesting, I haven’t even finished vanilla HK.
Generally don’t see the appeal in randomizers in games not designed for it. OTOH, I enjoy some roguelites, so I guess I can see how someone who loves a game a ton but needs something to be different than usual could get some more life from the game via randomizers.
Basically yeah. I like them for the same reason as roguelites in that there’s a mastery aspect to it. You need to build knowledge and expertise in order to successful clear both randomizers and roguelites. I’ve played dozens and dozens of La-Mulana randomizers by now and I’ve gotten scary good and I guess I just think it’s fun to take a game that has a reputation for being challenging and unfair and get to the point where I can crush it quickly
Some games work better for randomizers than others. Most Metroidvanias, Zelda, Pokemon, Final Fantasy work well
I’ve seen multiworld HK randomizers, where people’s items are often in a friend’s world. Seems interesting, I haven’t even finished vanilla HK.
Generally don’t see the appeal in randomizers in games not designed for it. OTOH, I enjoy some roguelites, so I guess I can see how someone who loves a game a ton but needs something to be different than usual could get some more life from the game via randomizers.
Basically yeah. I like them for the same reason as roguelites in that there’s a mastery aspect to it. You need to build knowledge and expertise in order to successful clear both randomizers and roguelites. I’ve played dozens and dozens of La-Mulana randomizers by now and I’ve gotten scary good and I guess I just think it’s fun to take a game that has a reputation for being challenging and unfair and get to the point where I can crush it quickly
Some games work better for randomizers than others. Most Metroidvanias, Zelda, Pokemon, Final Fantasy work well