• @tal
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      514 days ago

      The Starfield one is fine in my book.

      • @dylanTheDeveloper@lemmy.world
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        1114 days ago

        They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots

        • @RightHandOfIkaros@lemmy.world
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          114 days ago

          Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.