The point of video game development is to produce a video game for people to play. It is not to make video games as expensive as possible and create a maximum amount of make-work, employing as many people as possible.
Otherwise, heck, go build models for areas that one never actually sees, because that would require more modeling work. Build the sets in reality and record sound on them, because that would require construction workers. Disallow the graphic artists from using computers to do their work, because it requires more graphic artist work to create the artwork using only pre-computer techniques. There are an infinite number of ways to generate greater labor requirements in making a game; there’s nothing unique about synthesis of a character’s voice. The game might cost thousands of dollars a copy, but its creation would, no doubt, employ a great many people.
You know none of the people involved. I’m certain his family knew him better than you. My family knows good and damn well if that an opportunity for me to posthumously support them that I would want them to take it.
Weird I can accept. Especially as we move into the future with this tech. I know people focus on the voice of actors being used forever, but I see something different happening. I imagine this tech getting used by deciding what they want an animated or cgi character to sound like, developing it then they can get whoever is cheapest to do the lines.
The point of video game development is to produce a video game for people to play. It is not to make video games as expensive as possible and create a maximum amount of make-work, employing as many people as possible.
Otherwise, heck, go build models for areas that one never actually sees, because that would require more modeling work. Build the sets in reality and record sound on them, because that would require construction workers. Disallow the graphic artists from using computers to do their work, because it requires more graphic artist work to create the artwork using only pre-computer techniques. There are an infinite number of ways to generate greater labor requirements in making a game; there’s nothing unique about synthesis of a character’s voice. The game might cost thousands of dollars a copy, but its creation would, no doubt, employ a great many people.
Removed by mod
You know none of the people involved. I’m certain his family knew him better than you. My family knows good and damn well if that an opportunity for me to posthumously support them that I would want them to take it.
Removed by mod
Weird I can accept. Especially as we move into the future with this tech. I know people focus on the voice of actors being used forever, but I see something different happening. I imagine this tech getting used by deciding what they want an animated or cgi character to sound like, developing it then they can get whoever is cheapest to do the lines.
Removed by mod