Now that is a great question, cause I didn’t buy the game yet as well. It definitely felt noticeably better performance-wise on the last day free weekend (early this year) than on launch.
Well AFAIK the map size in ratio with building sizes are bigger when we consider a vanilla scenario, but apparently it is a tiny bit smaller with current mods, BUT the same who have made the 81 tiles mod in CS1 is experimenting with a mod that goes further beyond the current tile limits. He wishes to make the outer map area buildable, which would make an INSANELY big buildable area.
I’ve almost exclusively played it for the past few months instead of the original, and I still feel like something is not quite right. But I can’t articulate it very well. At launch the new one was atrocious, now it’s just fine. I’d probably play the original even more if it didn’t have some weird little performance issues (such as the music doing little glitches and skips… you know? The paid music DLC that’s actually pretty good? I wish we could play it in CS2 as well, there’s so much of it and a lot of us got it bundled with other stuff.)
I’ve also discovered WRSR since the launch of the second and that’s really moved the goalposts for city management games for me. CS and CS2 are much more laid back. WRSR is almost cruel with how tightly interlocked the many mechanics are, unlike CS/SC which are really more like city painters than city management games.
You don’t magically color a square green and have ✨the market✨ suddenly materialize a wholesome high-rise building for you.
You gotta have a supply chain for gravel, concrete, bricks/prefabs, metal (rebar), and electrical stuff, and you should also have the vehicles and manpower (which is bused in) to actually turn all of that into a building. You gotta make sure water is actually pumped there, pipes aren’t magic. Sewers aren’t magic. Electricity requires network planning. It’s great. So long as the road isn’t bottlenecked by your many construction vehicles. You need more roads? Sure! How much asphalt are you producing?
And that’s the easy mode. The “full” experience has you manage the fuel supply chain and maintenance for said construction vehicles, which you can now only buy at the border instead of at the garage. You also have garbage collection, recycling, it’s a full time job that still manages to be more interesting than any job I’ve had lol
There’s an infamous let’s play of the “full” game that basically has the first hour or two completely paused just preparing the start of the game.
It depends on your gameplay. I enjoy playing it, but I certainly still miss some mods (they are coming bit by bit) and the huge lack of building assets (mainly because the editor is not out yet).
You can check the available mods here: https://mods.paradoxplaza.com/games/cities_skylines_2
It’s fine as a city painter but if you actually value the economy or simulation aspects, it’s not good. The economy simulation is broken so they just force through profits to make it seem like it’s working. It ruins it for me, bec that’s why I play city builders. I don’t like exclusive city painters, and CS2 might as well as just delete the entire money part
I’ve put a few hundred hours into it and I’m still playing it! I’ve got a no mods city and a custom map with mods city. The custom maps I’ve played on always seem to really require Anarchy to build on.
Is this game worth buying yet? I’ve just been playing the original because of the lack of mods.
Depends. It still misses some crucial features (ex: bikes), but it did improve since launch.
How about performance? Do I need to setup a cooling tower to run CS2?
Performance increased massively with the first few patches this year compared to when CS2 launched.
Now that is a great question, cause I didn’t buy the game yet as well. It definitely felt noticeably better performance-wise on the last day free weekend (early this year) than on launch.
How does it compare to a CS1 city of similar size?
Well AFAIK the map size in ratio with building sizes are bigger when we consider a vanilla scenario, but apparently it is a tiny bit smaller with current mods, BUT the same who have made the 81 tiles mod in CS1 is experimenting with a mod that goes further beyond the current tile limits. He wishes to make the outer map area buildable, which would make an INSANELY big buildable area.
I’ve almost exclusively played it for the past few months instead of the original, and I still feel like something is not quite right. But I can’t articulate it very well. At launch the new one was atrocious, now it’s just fine. I’d probably play the original even more if it didn’t have some weird little performance issues (such as the music doing little glitches and skips… you know? The paid music DLC that’s actually pretty good? I wish we could play it in CS2 as well, there’s so much of it and a lot of us got it bundled with other stuff.)
I’ve also discovered WRSR since the launch of the second and that’s really moved the goalposts for city management games for me. CS and CS2 are much more laid back. WRSR is almost cruel with how tightly interlocked the many mechanics are, unlike CS/SC which are really more like city painters than city management games.
Ohh, what’s WRSR? Sounds interesting
EDIT: Do you mean Workers and Resources Soviet Republic?
Yep.
You don’t magically color a square green and have ✨the market✨ suddenly materialize a wholesome high-rise building for you.
You gotta have a supply chain for gravel, concrete, bricks/prefabs, metal (rebar), and electrical stuff, and you should also have the vehicles and manpower (which is bused in) to actually turn all of that into a building. You gotta make sure water is actually pumped there, pipes aren’t magic. Sewers aren’t magic. Electricity requires network planning. It’s great. So long as the road isn’t bottlenecked by your many construction vehicles. You need more roads? Sure! How much asphalt are you producing?
And that’s the easy mode. The “full” experience has you manage the fuel supply chain and maintenance for said construction vehicles, which you can now only buy at the border instead of at the garage. You also have garbage collection, recycling, it’s a full time job that still manages to be more interesting than any job I’ve had lol
There’s an infamous let’s play of the “full” game that basically has the first hour or two completely paused just preparing the start of the game.
It depends on your gameplay. I enjoy playing it, but I certainly still miss some mods (they are coming bit by bit) and the huge lack of building assets (mainly because the editor is not out yet). You can check the available mods here: https://mods.paradoxplaza.com/games/cities_skylines_2
I also would miss disasters, I was hoping that would be a DLC by now. I love prepping for the chaos of them in the original. Thanks for the info!
There’s disasters in CS2. I have them disabled, so I don’t know how they look like, but I heard they are not as strong as in CS1.
It’s fine as a city painter but if you actually value the economy or simulation aspects, it’s not good. The economy simulation is broken so they just force through profits to make it seem like it’s working. It ruins it for me, bec that’s why I play city builders. I don’t like exclusive city painters, and CS2 might as well as just delete the entire money part
I’ve put a few hundred hours into it and I’m still playing it! I’ve got a no mods city and a custom map with mods city. The custom maps I’ve played on always seem to really require Anarchy to build on.