Now that is a great question, cause I didn’t buy the game yet as well. It definitely felt noticeably better performance-wise on the last day free weekend (early this year) than on launch.
Well AFAIK the map size in ratio with building sizes are bigger when we consider a vanilla scenario, but apparently it is a tiny bit smaller with current mods, BUT the same who have made the 81 tiles mod in CS1 is experimenting with a mod that goes further beyond the current tile limits. He wishes to make the outer map area buildable, which would make an INSANELY big buildable area.
How about performance? Do I need to setup a cooling tower to run CS2?
Performance increased massively with the first few patches this year compared to when CS2 launched.
Now that is a great question, cause I didn’t buy the game yet as well. It definitely felt noticeably better performance-wise on the last day free weekend (early this year) than on launch.
How does it compare to a CS1 city of similar size?
Well AFAIK the map size in ratio with building sizes are bigger when we consider a vanilla scenario, but apparently it is a tiny bit smaller with current mods, BUT the same who have made the 81 tiles mod in CS1 is experimenting with a mod that goes further beyond the current tile limits. He wishes to make the outer map area buildable, which would make an INSANELY big buildable area.