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    17 hours ago

    The internet didn’t eliminate all of almost any job, but it significantly reduced the number of people working in many jobs.

    Movie theaters

    I don’t know. Looking online, it looks like the peak ticket sale year was something like 2002. The rise of streaming video really came later. Wikipedia says that Netflix started doing streaming video in 2007, and they weren’t that big for some time.

    I think that a larger factor was the increasing deployment of non-Internet technologies:

    • The television in the home.

    • The videocassette recorder, to let one play videos at home rather than watching broadcast material.

    • Cable and other forms of pay television.

    • Higher-fidelity video storage media, like DVDs and later Blu-Ray. I think that that’s maybe what finally tipped the balance into decline, but theaters had been having to fight headwinds from earlier stuff long before that.

    The drive-in theater, which I think more-directly competed with home video, peaked well before that. You had your own semi-private viewing box, more-akin to being able to view something in your own home:

    Decline (1970s–1990s)

    Several factors contributed to the decline of the drive-in movie industry. Beginning in the late 1960s, drive-in attendance began to decline as the result of improvements and changes to home entertainment, from color television and cable TV to VCRs and video rental in the early 1980s. Additionally, the 1970s energy crisis led to the widespread adoption of daylight saving time (which caused drive-in movies to start an hour later) and lower use of automobiles, making it increasingly difficult for drive-ins to remain profitable.

    Mainly following the advent of cable television and video cassette recorder (VCR), then with the arrival of DVD and streaming systems, families were able to enjoy movies in the comfort of their homes. The new entertainment technology increased the options and the movie watching experience.[22]

    That’d be long before the Internet was playing a role in video.

    Video Game Arcades

    I’m pretty sure that those peaked in the 1970s or 1980s, and I think that home video game consoles were the major factor there, not the Internet.

    kagis

    Sounds like about 1982, for North America.

    https://en.wikipedia.org/wiki/Golden_age_of_arcade_video_games

    The golden age was a time of great technical and design creativity in arcade games. The era saw the rapid spread of video arcades across North America, Europe, and Asia. The number of video game arcades in North America was doubled between 1980 and 1982;[6] reaching a peak of 10,000 video game arcades across the region (compared to 4,000 as of 1998).[7] Beginning with Space Invaders, video arcade games also started to appear in supermarkets, restaurants, liquor stores, gas stations, and many other retail establishments looking for extra income.[8] Video game arcades at the time became as common as convenience stores, while arcade games like Pac-Man and Space Invaders appeared in most locations across the United States, including even funeral homes.[9] The sales of arcade video game machines increased during this period from $50 million in 1978 to $900 million in 1981,[6] with 500,000 arcade machines sold in the United States at prices ranging as high as $3,000 in 1982 alone.[10] By 1982, there were 24,000 full arcades, 400,000 arcade street locations and 1.5 million arcade machines active in North America.[11] The market was very competitive; the average life span of an arcade game was four to six months. Some games like Robby Roto failed because they were too complex to learn quickly. Qix was briefly very popular but, Taito’s Keith Egging later said, “too mystifying for gamers…impossible to master and when the novelty wore off, the game faded”.[12] Around this time, the home video game industry (second-generation video game consoles and early home computer games) emerged as “an outgrowth of the widespread success of video arcades”.[13]

    The golden age of arcade games began to wane in 1983 due to a plethora of clones of popular titles that saturated arcades, the rise of home video game consoles, both coupled with a moral panic on the influence of arcades and video games on children. This fall occurred during the same time as the video game crash of 1983 but for different reasons, though both marred revenues within the North American video game industry for several years.

    Home video game consoles were winning on price, but there were still some years where arcades used more-expensive hardware, so could run more graphically-impressive games. I remember the (pricy) Neo Geo in particular driving flashier arcade hardware than was generally available to home console users. WP says that that was released in 1990, so there was still over a decade remaining where arcades could still sell themselves on high-end video games. Plus, arcade controls were better-suited to some video games, like having six buttons and a fightstick for fighting games.

    But, anyway, my real point is that all that really came prior to widespread Internet availability changing the scene. Technology did alter that environment and obsolete things, but the Internet wasn’t really the big factor there.