I have never seen anything like the parasites, malignancy, and many other “devil’s bargains” the game forces you to take, managing advantages against handicaps while you play. Maybe that’s a roguelike feature but it’s new in AAA 3D shooters. The procedural generation of environments too is new and could be pushed further in Saros. Most of all it’s just a very well made game, tightly tuned to deliver exciting gameplay that feels challenging the whole time, even on repeated plays.
I have never seen anything like the parasites, malignancy, and many other “devil’s bargains” the game forces you to take, managing advantages against handicaps while you play. Maybe that’s a roguelike feature but it’s new in AAA 3D shooters. The procedural generation of environments too is new and could be pushed further in Saros. Most of all it’s just a very well made game, tightly tuned to deliver exciting gameplay that feels challenging the whole time, even on repeated plays.