• 15 Posts
  • 91 Comments
Joined 2 years ago
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Cake day: September 5th, 2023

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  • I think you answered your rethorical question yourself: If it is not in the official books, it is not an official rule.

    And I would not say that they leave it vague. To quote the PHB: “To make an ability check, roll a d20 and add the relevant ability modifier. As with other d20 rolls, apply bonuses and penalties, and compare the total to the De. If the total equals or exceeds the DC, the ability check is a success […]. Otherwise, it’s a failure, which means the character or monster makes no progress toward the objective[…].” That does not leave much room for interpretation. It plainly say that if the exceed, then they succeed and if they don’t, than they fail. Yes they don’t make an explicit remark about critical results, but they don’t need to, because such a rule was never meant to exist in 5e aside attack rolls and death saves.

    Not to say that you can’t make it a rule at your table (same as with everything else), but there is still not much room for missunderstanding the official print.









  • I might inject, that this is a very drastic measure that some groups will find to be annoying. As long as they are actually debating constructively, then the example above isn’t even needed. If, as the comment says, the debate is going in circles, some groups can be brought back on track by simply telling them: “So guys… What are you going to do? Because you’ve been doing the same back and forth for half an hour now?”

    Not saying that you should not use the above method. Just saying that some players will find that to be an “extreme” solution. Instead, simply reminding them, that they should probably get to a result within the next five minutes can do.







  • Fortunes Favor doesn’t seem like the optimal spell to use in a situation like this (even if you could). Unless the games include no social component, enhance ability would be better.

    About the house rule: I get why you’d use the rule for simplicity, but especially if your not playing a cleric, but instead a wizard or an artificer, it seems weird to make the PC a chosen one by having those spells.

    I usually give NPCs a set selection of spells they use. But this set is only their prepared spell-list, it varies depending on the NPC and most preparation-casters will have access to the other spells on their list, should the need arise (as it most likely won’t, so there is no extra work on my part).






  • Yeah. I’ve seen some of it and it looks quite promising. Unfortunately, I’m one of those DMs who, for the love of his life, can’t make a campaign with self-made stuff as it always ends in hyper fixation and over preparing on some parts, but complete lack of direction in others. I’m trying to get better, but modules just take of so much of that pressure, allowing me to fill in the gaps with actually well thought out content.

    But if any DM wants to run a campaign in the places I so smugly called the ,forgotten" part of the realms, then I’m always happy to see it.