Overall, static games with carefully crafted experiences are better than any roguelike.
Hello! This is a profile! Funny how that works!
I have a Doctor Who review blog, if that’s something you’re interested in: dwalternative.blogspot.com/
Overall, static games with carefully crafted experiences are better than any roguelike.
I’ve heard about this one a few times now. What are the difference between this and Vampire Survivors? What does one do better than the other?
It’s a reference to Moby Dick. It’s something you really want, but seems unattainable.
Honestly I disagree with some comments here. I wouldn’t make a separate community. Just do it here. The community is small as-is, no need to splinter it down any further.
Also, I don’t think games would just have to be cheap, they’d also have to be short. That makes the barrier of entry a bit lower.
I meant games that don’t randomize or change on repeat runs. Games that always offer a somewhat similar, scripted experience.