My favorite thing about Anita Sarkeesian besides making gamers seethe, is that her criticisms have had a positive effect on video game narrative quality. When she critiqued Dishonored for it’s not so great portrayal of women, the devs took that to heart and crafted the second games narrative to address it, thus making Emily a playable character. Thanks Anita!
My favorite thing about Anita Sarkeesian besides making gamers seethe, is that her criticisms have had a positive effect on video game narrative quality. When she critiqued Dishonored for it’s not so great portrayal of women, the devs took that to heart and crafted the second games narrative to address it, thus making Emily a playable character. Thanks Anita!