Not ported but a 60fps patch for PS5 was released. The PS4 version was already backwards compatible on PS5.
Do I think it’s unnecessary for this to get a remaster? Yes. However I’m still looking forward to it. It looks good; the fixed mocap and haptic controls alone will make it worth the £10 upgrade for me.
Oh and they fixed the weird looking kid Aloy. I’d have paid £15 for that, so £10 is a deal.
Ridge Racer Type 4 was a game that absolutely ooze with style in every aspect. The graphics were up there with the best of them at the time, cars ranged from simple to utter batshit in design and performance. UI both in and out of races is iconic, holding a motif that is both a racing aesthetic and minimal design, keeping the details only where they’re needed. The music moving from the 90s rave of the older games, over to house was a bold move but it works perfectly. It fits exactly how it needs with the course settings, gameplay and overall aesthetic.
Wip3out while the previous games may be more iconic due to the groundwork laid out by the Designers Republic. Even though they gave the series its icon graphic design style, the third game is the most definitive entry in the series (imo). It continues the design and refines that groundwork brought by tDR. The gameplay is fast and can be intense. Visually the graphics were incredible at the time with track designs that influenced the few later games with new elements and environments. The music was the perfect mix of future trance and techno that still lives in my head today.
I have small niggling issues with some consistencies in the interface, but can always appreciate game developers and designers having discussions on these.
Nice name fellow ampersand appreciator.
This is a similar approach to what I do. Greed and Need where possible if I need GC Seals.