Not a woman // Not an artist

There’s porn in this profile. If you scroll past this, its on you.

  • 51 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Hexbear is what happens when kids (I hope they’re all in their early 20s or teens, because otherwise this gets much sadder) spend years reading on leftist theory but have zero real world experience. They get intense, volatile, argumentative and have no idea how those points reflect on themselves and in reality. This is why they go around prancing those absurd beliefs and fencing anyone who disagrees out, while also dogpilling and swarming communities that don’t agree: They only know what its like to be leftists in theory.

    The one person who made the “”“”““peace””“”“” thread had an earlier post here in Blahaj saying that since working under capitalism is coercion then everyone who solicits sex workers is a rapist, and that’s basically the level of being disconnected from reality that they operate in. Unfortunately for them, their echo chamber is going to go on and be the equivalent of a left wing /pol/. For us - and hopefully all other major instances - its a relief to be rid of such crowd.





  • I would not even call Hexbear extremists or allies, they are just plain trolls who use leftist arguments and tone policing to establish themselves as superior. The current thread on the supposed ableism that is being argued is a clear example of that: Tone policing, forcing absolute rules on who can and who can’t use their dialects, moral judgement on strangers based on absurd rules, and not to mention the flooding and baiting that has been done so far. They are the equivalent of a SomethingAwful leftism, loud, demanding and pointless.

    Voting for defederation, if only to clean up the mess that they’ve been making.







  • Been going through Borderlands 3. The general planet trotting is a weird way to introduce new environments instead of just saying Pandora has more than one climate. Shooting is entertaining, and the twins are somewhat amusing villains - though the story does retread the old trap of “Oh no, the big bad villains just killed [powerful named character], we can’t stop them!” too often for a game where I will only get bigger guns.

    Played a little bit of Death’s Door. Its a good isometric action game and the way the world was crafted stands out very well. There’s something about the way everything looks, and how enemies stay dead after you defeated them, which makes the whole landscape eerie and unpleasant, even if overall the game doesn’t seem to be quite depressing.

    Picked up Guardians of the Galaxy again, with the intent of finishing it off for real. The game is surprisingly very good, but also quite slow. They clearly wanted to give a lot of time for characters’ back and forth, which isn’t bad given that the game spends a significant amount of effort making them likable and investing in their growth but it also makes the game as chatty as your average RPG but with less interactions. Looks fantastic and has surprisingly good writing.

    Considering giving Original Sin 2 a retry given all the current Larian hype.



  • I see we have reached the point where people are going to start saying “Okay, its time for everyone stop having fun” and writing about how the game isn’t that big of deal.

    Point being: let’s not listen to the shrieking streamers and strange subsection of Japanese game defenders, and just calm down about some naked adult bodies standing around in a character creator, shall we? It’s time games got comfortable with the human form.

    Let’s be frank: The real point is that the writer wants to feel superior to both of these demographics. Not that I support either, but this is just someone acting smug and superior and wanting a cookie for it. But I gotta say that the more blatant aspect is this ridiculous take that keeps popping up in modern criticism:

    But there’s also plain old casual nudity—something that US cinema has historically shied away from (particularly with the male form), but that European cinema has been way more comfortable with for years. The whole gap between how the US and European ratings boards react to nudity is pretty well documented, and well summarised in this piece written at Quartz. Baldur’s Gate 3 is, of course, a European-made game, and we—yep, even us fusty old Brits—are historically a lot more relaxed about that kind of stuff.

    Which is just absurd. I’m not North American, but let me tell you, if I see any plain dicks or pussy in a movie or TV series or game, it will be A Thing for me. I won’t just sit there and act like a robot thinking “That’s just a organic human body, much like mine, there’s nothing unusual about that”. There’s no homogenous understanding in Europe, or South America or in any other non-US country where full blown nudity is just a casual happening that anyone would not bat an eye at, adult or not.

    Furthermore:

    Streamers are “shocked” by the nudity? Well, that’s because they’re either a) sheltered people whose lives are largely based in their bedrooms and/or b) aware of the fact that looking aghast, being shocked, and squealing at the sight of a willy or tuft of pubes counts as entertainment. It’s a tale as old as PewDiePie: overreact on camera to things that happen in a game, and you’ll keep viewers, especially younger ones, engaged.

    Whether it’s a performance or genuine shock, or a bit of both, video game streamers exist in a pretty particular bubble whose reactions aren’t exactly a gauge of society at large.

    I won’t deny that streamers overact for views and content, but honestly? Fuck this guy. If I were playing by myself and saw a random cock dangling on my screen, I would have a reaction and feel flustered. If I were playing in front of hundreds, maybe thousands of strangers online? You can bet your ass that I would have a mini-anxiety attack. If the average streamer is a "sheltered people whose lives are largely based in their bedrooms " (again, fuck this writer) then that’s even more reason to not make light of a moment of panic. Having a hobby where you get to interact with people beyond your screen instead of face-to-face can be a mirror, but it also opens you to a lot of repercussions and a human, if overblown reaction like this being talked down is genuinely infuriating.

    Frankly, this is just a plain asshole of a person, and the fact that every other writing of theirs on BG3 is “Its not that good, everyone” just solidifies my stance.



  • For Spider-Man, I guess the easy answer would be Miles Morales, huh? :P

    But I know what you meant, its a game with ridiculously fun mobility though its hard to find a good equivalent. There’s few things that feel as good as webslinging. So on that front (Open world + Mobility) I’m going to suggest the Just Cause series. 2 is generally the one people are the most fond of, though I vastly preferred 3. 4 is a mix of both but it didn’t gel well with me. You are not quite Spider-man, but a grappling hook and wingsuit go a long way of providing a similar experience.

    For Genshin, the one game with open-world and exploration I’ve swapped around with it before is Assassin’s Creed Odyssey. Large world, fair number of sidequests (I’ve actually never finished the game from how big it is) and a lot of climbing - with no stamina bars. The loot quality feeds the same endorphins as a good gacha roll, and its free.


  • I’ve recently played a bit of FarCry 6 since its on PS+ Extra and…honestly, I don’t get who these games are made for these days. There’s a veneer of absurdity and seriousness but it doesn’t fully commit to either, while having the typical overstuffed Ubisoft open-world. Ends up not going into either the military shooter direction or the goofy, zany shooter direction or in any other direction. It just kinda is, like a fatty, filling but ultimately bland fast food.

    So yea, a reinvention would be good, but I at this point I believe Ubisoft games are their own genre, for better or for worse.








  • Frankly, it depends on how micro or macro you’re willing to think, and how much that personally bothers you. At the end of the day we live in multiple systems of oppression and exploitation that make it very hard - and sometimes outright impossible - to properly consume something without being unethical. From The Good Place:

    “Life now is so complicated, it’s impossible for anyone to be good enough for the Good Place. These days, just buying a tomato at a grocery store means that you are unwittingly supporting toxic pesticides, exploiting labor, contributing to global warming. Humans think that they’re making one choice, but they’re actually making dozens of choices they don’t even know they’re making!”

    From my personal point of view, there’s a few choices. The first is, you can just not consume. There’s more than enough indie games, as well as plenty of old-AAA games that won’t directly benefit their companies anymore. You can also pirate, if that’s not an online game.

    From a more cynical point of view, your individual purchase (and, frankly, even a organized boycott) won’t make a difference to these companies. Modern capitalism doesn’t rely on genuine profit, just on the idea that an IP or corporation is profitable, and that’s enough to attract investors and investments, and inflate its share price as well as its value in the eyes of capitalists. This is a gross oversimplification, and generally only applies to the largest names, but still sadly relevant.

    So at the end of the day, you have to think to yourself: Does it bother you to consume something? I won’t buy or play anything related to Harry Potter media because JKR disgusts me, but I see no issue with indirectly supporting WotC. Likewise, while the decision to not support Blizzard products is very easy (they don’t really make that many), I can’t say their scandals forced me to stop playing any more than their lack of dedicated support to their products.

    There’s rarely an absolute moral good when it comes to consuming products, even indie ones; Publishers like Chucklefish and Dangen had their own share of abuse and neglect, and sometimes individual creators are just, well, assholes.





  • I don’t play games at release so my lists are often varied anyway. Only one of these truly blew my mind, but I think the others stood out well enough:

    Paradise Killer: The detective and investigation genre has been well fed these past years. When Obra Dinn came out I felt sated. It was everything I ever wanted from a mystery game. The recent release of The Case of the Golden Idol struck a similar vein, even if far shorter and (IMO) easier. There’s a thing about those however, as well as most games of the genre: They’re often tied down to vignettes, select scenes laid down by the developers with clues that are obligatory to find or stand out blatantly. Games like Ace Attorney or DanganRonpa straight up won’t let you progress until you’ve found everything that you need to beat your case. And while that is not exactly stale, it feels somewhat constrained.

    Paradise Killer flips that metaphorical table and throws you into a wild, vibrant world with little to no aid. I’ll spare the plot details, as its somewhat complicated to talk about them, but you are an investigator sent to crack the “Crime to end all crimes”, a bloodbath that is going to send this - supposedly - paradise into a chaotic fate unless its stopped. And after a brief explanation of what happened, you’re sent on your merry way, expected to meet and interrogate every NPC, as well as comb through the scenario.

    The dialogues are typical from what you expect, some friendly back and forth, some very unfriendly back and forth, characters with deep dark secrets that aren’t always related to the current case but might turn up unexpected surprises. The real standout of the game, however, is the freedom and expectations you have for this world. You’re not chained to the murder scene (which you can’t even access for most of the game) or a few select areas. Instead you’re supposed to walk and climb and jump and look into every named area, learn about this world, dig up secrets, compare and pick apart testimonies, comb up random pieces of evidency as well as solve a few minor puzzles along the way. Its a mystery game with a single case - in a way - that runs far, far deeper than any other detective adventure I’ve ever played. Its a story that starts deep and dark, then plunges far further with every single new information you learn about this deranged place and its citizens. I don’t think I’ll ever be as sated as when I finally sat down and put everything together, getting ready for the final trial (which you can start at any point, the sword of Damocles of having enough evidence always hanging over your head) and proceeded to build and tear down every remark I’ve heard along the way. But then again, I thought I’d never find a games as satisfying as Obra Dinn as well.

    Sakuna: Of Rice and Ruin: A mix of farming sim and character action game filled with so much heart it overflows. Sakuna takes several elements from games I’m used to play - the asshole main character who finds herself taking care of an unwanted group, crop growing mechanics, 2D stylish combat - and breaths fresh air in all of those.

    The characterization and growth that these people go through is nothing short of stellar. I’ve gotten somewhat tired of redemption arcs or bonding that happens through a traumatic event or crushing defeat, or simply is forced by the narrative. In Sakuna there’s no sudden moment where the characters start to band together. Instead, slowly, they start relying on each other’s talents, realizing what they can do for each other - and for themselves. Its about learning their value, honing their abilities, and sharing the kindness they get with others. It something that’s hard to put in words - how to properly describe people growing fond of each other? - but the narrative is genuinely heartwarming, and most of all it feels organic.

    The Rice growing also stands out, in a more grueling light. This isn’t a farming game where you tile a field, randomly throw seeds, water them and call it a day. Every action that you take is exhausting, from preparing the soil, to planting - every individual seedling, one by one - to measuring the proper flow of water, considering the fertilizer ingredients, thinking about the proper temperature, and that’s not to mention the harvesting. You’ll separate the rice stalk by stalk, and manually hull the rice until its fully white (or leave it brown, if you’re okay with a lesser quality). Its a repetitive, arduous job, but it makes complete sense both mechanically and narratively. First, Sakuna is a harvest goddess, meaning her levelling up happens entirely through a proper harvest. This is her literally growing as a goddess. Secondly, that backbreaking labour gets slowly easier, both by her learning new planting skills and by being helped by her soon-to-be friends. Its how she grows as a person. Little by little those tasks get easier, faster, as she gets stronger and starts valuing other’s labour more, as well as her own. Its a slow process, but briliantly laid out by the developers.

    Dragon Quest Builders 2: This one is simple. This game is basically a drug. The DQB series follow the formula of block crafting games, but with a fantasy setting and a storyline. Rather than having a sandbox to do as you wish, you’ll be guided through a world in need of saving, not by a hero but by a Builder. And not only does DQB stand out on its presentation and satisfying mechanics, but it simply oozes charm and is a ridiculously sweet adventure, almost to the point of being saccharine.

    And it has so many puns you’ll want to walk into the sea.